I will post the ID for this mission tonight after a final play-through.
This was a tough one to make but has a great payoff. A Klingon is defecting with valuable intel. He has stolen a Klingon shuttle to Rendezvous with the Galaxy-Class USS Sextant, a vessel boasting an impressively advanced medical center. You are asked to escort the Sextant back to Starfleet Command, however something goes wrong; it appears the Klingon was infected by a virus, a gift from superiors who learned of his deception, and he has entered a coma before having a chance to impart his knowledge.
There is one chance, something the Sextant’s advanced med center has been working on: entering dreams. Both Federation ships are scanned for the specific brain chemistry that is most conducive to entering the dream state; it just so happens that you are the ideal candidate.
All this is discussed on the Galaxy’s bridge, before everyone moves to the advanced med bay a few decks below. There they have the Klingon in a stasis field, maintaining his rapid eye movement state as the virus eats away his memory engrams. With each passing minute the risk increases that the areas of his brain that contain his core conciousness or the valuable intel will dissolve into fluid.
You enter the dream world with four crewmembers. Get ready for a shock: you appear in the upper atmosphere above an endless red ocean and fall for a long time, your teammates whistling through the wind in parallel descent. Dr. Rem, the med team leader, communicates with you through a neural uplink, monitoring form the outside. She creates a small platform in the dream to save you, but you must watch your companions plummet thousands of feet into oblivion while you try to catch your breath on a precarious floating floor in the sky.
Far below is a single wooden vessel. The Klingon, in his infected unconcious fever, has hallucinated the Klingon Barge of the Dead taking him to Grethor (Klingon Hell) for his betrayal of the Klingon Empire.
On Dr. Rem’s advice, you must leap off the platform, plummeting further, and just before hitting the ground hit your commbadge to signal that you are near to the ground and that Dr. Rem should shift you sideways to a rocky outcropping before you splat. (You fall through a place marker 200 feet above the ground, getting the prompt to beam to the rocks, if you don’t click fast enough you splat).
You run along the rocky outcropping as passes it by. You leap off the edge of the rock and barely catch the edge of the ship, but hopping down inside you find a mass of 30 Targs snarling across the deck. Once they are dealt with you find the interior avatar of the Klingon. He cannot be convinced that he is simply dreaming, and his shame over defecting leaves him in a depressed haze. It emerges that his Father was a defector as well, and he feels he is weak like his predecessor. He thinks the players are spirits meant to distract him from his rightful punishment in Hell.
Multiple dialog paths are used in your attempts to extract the information before the Klingon is completely brain dead.
The map abruptly transitions alters and due to mental decay the dream advances. Now the sea is more of a lake, and the shores of Grethor are in view, along with their Fehklyr guardians. More targs flow over the deck but this time F’Knash helps to kill them; he is snapping out of it.
A final decay as they step off the ship onto Grethor has the ship dissolve completely behind them, the waters are gone, most of Grethor dissolves, now it is you and the Klingon on a lone outcropping of stone in a black void. Dr. Rem enters the dream then, disguised as the Klingon’s Father. With the Father’s voice, she soothes him, explains that defecting for the betterment of the Empire is an honor above all else, the honor of martyrdom and sacrifice, and that just as the Father was strong enough to make that choice, so is the Son. This makes the Klingon feel he is destined for Stovokor (Klingon Heaven…sort of) rather than Grethor, and his mind makes it so:
The trio now appear at the gates of Stovokor. The Klingon unburdens himself by passing his ‘Father’ (Dr. Rem) the precious intel, and seconds later his mind gives out, at peace now, and the entire dream world falls away. You and Dr. Rem awaken in the med center, successful. As the Sextant’s Captain prepares an honorable funeral, you beam back to your ship, exhausted, but with an odd anxiety about hitting the sack.