Mission Title : Shadows of Omega

Author : @fnordbear

Faction : Federation

Level Requirement : 16+

Requirements : Shuttle Based Mission


Introduction:

While on a standard patrol, an eyes-only message is received by the Captain. The Omega Protocol has been activated. You are to travel to the Pilatus system and from there rendezvous with the U.S.S Ursa Major for further orders.

This review has spoilers; if you do not want spoilers then do not continue to read this review.


Screenshot of Omega Particle GeneratorsAbout:

While on a standard patrol, an eyes-only message is received by the Captain. The Omega Protocol has been activated. You are to travel to the Pilatus system and from there rendezvous with the U.S.S Ursa Major for further orders.

It is believed that the Tal Shiar has not just been researching, but managing to create and control Omega Particles, which can destroy subspace in great range per particle. After rendezvousing with the U.S.S. Ursa Major, you learn that the Tal Shiar have done a controlled subspace collapse around their research station with the help of their newly developed Omega Particle Generators. With these generators in operation nothing bigger than a runabout can use warp to get near the station.

Your mission is to use a shuttle to reach the station, board it, and shut down these generators so the Ursa Major may come in and mop up enemy forces. After warping in, you must fight off the fighter patrols before you can board the station. Once done, you board the station to see that you are not the only visitors. You run into Tholian and Klingon boarding parties, both trying to either stop or get their hands on the Omega Technology. After fighting your way through Tholians, Klingons, and Tal Shiar at the research station, you successfully shut down the Omega Particle Generators.

Highlights:

The author has a good structure and plot for the story, as well as good details about the Omega Particles for those who never saw the Voyager Episode, The Omega Directive. The combat was both evenly spaced and not overwhelming for single player play.

Criticism:

Most maps seemed to be pre-made maps with just mostly mobs placed on them. Also, the research station had a floating group of Tribbles which I believe were supposed to be on the ground. There was one map that seemed to be custom-made but could use some work.  Even pre-made maps could use some polishing.

Although the story had a good premise and plot, there was no ending. After shutting down the Omega Particle Generators, the mission ended. The story never told us why the Klingons and Tholians were there. There were also some minor spelling and grammar errors.

Screenshot of Pilatus systemTo the Author:

In the first map, which I believe was a custom made map, you had asteroids and nebulae tossed around the map. You can make a part of an asteroid belt and throw in some nebula clouds in the asteroids to give the belt some life. The rest of your space maps seemed to be lifeless, due to the basic default star backdrop.  You can fix this by just adding one layer to the backdrops, even if it’s just more stars.

Q : Why are Klingon’s and Tholians at the station? What happened after you disabled the Omega Particle Generators? These two go hand to hand. If they are there, would they not have back-up outside the collapse just like you did? You cannot just end the story like that, and players want to know if the Klingons or Tholians are there to destroy the Omega Technology or capture it. You need to add a few extra dialogs and interactive objects to fill in the players who want to know on what’s going on.

Conclusion:

The story had a good premise and plot, and the battles were not overwhelming. But space maps can use some more detail and the story could be expanded. I rated Shadows of Omega by @fnorbear as 3 stars. I wish the author luck in the Foundry Challenge #7.


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