In this thread, Zero presents the full release notes for the Foundry update.
Some highlights:
New assets, new maps, new object limits, and a few new features.
Continue reading for the full details:
Here are the release notes for the Foundry again.
We have re-enabled the editor, but for now, reviews remain disabled. We want to give the authors a chance to fine tune their missions with the new features.
Foundry:
- Resolved issues with purchasing additional Foundry project slots.
- There are some projects that will need to be edited before they can be republished, but most of them will auto-republish just fine.
- It is no longer possible to use multiple maps inside a “Complete All”.
- Projects with this will go through the auto-republish, but the associated Unfinished Tasks must be resolved before an author can manually republish.
- Projects with the following issues will not auto-republish:
- We resolved an issue that incorrectly allowed “Whole Map” to be used as a valid “Leave From” selection on Cryptic maps.
- Note that it’s still a valid selection for custom maps.
- A few projects have NPC Groups associated with “Kill” objectives that are not “Enemy” allegiance — this is not working as intended and will now correctly result in an Unfinished Task.
- Multi-select has been added!
- Left-click now defaults to multi-select.
- This is changeable in the Map menu.
- Middle-click and space+left-click pan the map.
- There are additional behaviors available for contacts and NPC groups.
- Have fun!
- The controls in the costume editor have been updated.
- Image previews for ground objects and contacts are now in 3D.
- It’s a known issue that some of the image previews are cropped incorrectly for contacts.
- Mission flow has been changed.
- ;
- Rather than having map transitions created automatically, an author needs to manually place them.
- All objectives must be placed on a map.
- Maps cannot be placed inside Complete Alls.
- Added the ability to have no interact time for interact objectives.
- The name displayed in the reticle for interact objects is now labeled with the actual name specified for that object in the map editor.
- Authors will probably want to rename the objects and contacts they’ve placed, since players will now see what used to be a private name.
- The preview image for some of the alien artifacts no longer includes a bounding cylinder.
- The backdrop Template “Interior Sky Starfleet 01″ now works with the Utopia Planitia map.
- Updated the Utopia Planitia Foundry Map template.
- Removed the glass doors.
- Replaced the abominable starship with a single Nova class.
- Added the Utopia Planitia backdrop template to the Foundry.
- Dialog popups can no longer be set to “Objective Complete”.
- This unintended feature never actually functioned as expected.
- Authors can use “Component Complete” instead”.
- You can now put titles over people’s portraits in dialogue boxes.
- Text input boxes that have a character limit now display the character limit.
- The map object limit has been raised to 475, and the building limit has been increased to 64.
- You can now sort your map objects by type, name, usage and unfinished task.
- Unfinished Tasks in the Story tab now say Story instead of Mission.
- The doors to the ready rooms on the Prometheus and Olympic bridges are now open.
- The following custom costumes have been updated to display correctly:
- Corsair Flight Deck Carrier
- Dacoit Flight Deck Carrier
- Phalanx Science Vessel
- Draguas Support Vessel
- Added new maps to use as templates:
- Ground:
- Bajor
- Bortas Bridge
- Coliseum
- Earth Spacedock — newer version
- Cardassian Galor Bridge
- Defiant Bridge 02
- Defiant Ship Interior
- Ferengi D’Kora Bridge
- Drozana Station — 23rd Century
- Facility 4028
- Hfihar
- Jem’Hadar Bridge
- Nopada Desert
- Odyssey Bridge
- Orith
- Space:
- Mercury
- Venus
- Mars
- Jupiter
- Saturn
- Uranus
- Neptune
- Pluto
- Sol System — newer version
- Added new backdrops:
- Bajor Ground at Sunset
- Bortas Bridge
- Brea Ground
- Earth Spacedock — newer version
- Hfihar Ground
- Mars
- Nopada Desert Day
- Nopada Desert Night
- Orith Ground
- Sol System — newer version
- Added the following items to the Detail objects.
- Starfleet Coffin Torpedo 01
- Military Turret 01
- Horta Egg Pile 01
- Single Horta Egg
- Mining Cart 01-03
- Coliseum Weapon Rack 01-03
- Coliseum Lights 01-04
- Glass War Map
- Space Station Hatch 01
- Glass – Panel – Defiant Class Schematic – Ventral
- Glass – Panel – Defiant Class Schematic – Dorsal
- Glass – Panel – Defiant Class Schematic – Fore/Aft
- Glass – Panel – Defiant Class Schematic – Starboard
- Glass – Panel – Odyssey Class Schematic – Ventral
- Glass – Panel – Odyssey Class Schematic – Dorsal
- Glass – Panel – Odyssey Class Schematic – Fore/Aft
- Glass – Panel – Odyssey Class Schematic – Starboard
- Glass – Panel – Starfleet Corps of Engineers
- Glass – Panel – Fleet Modernization Program
- Glass – Panel – Starfleet Applied Sciences
- Glass – Panel – Starfleet Starship Design
- Glass – Panel – Utopia Planitia 01
- Shelf – Glass – Black 01-02
- Banner – Utopia Planitia 01-02
- Banner – Odyssey Class Ship
- Banner – Starfleet Starship Design
- Banner – Romulan Civilian
- Banner – Starfleet Tactical Command
- Banner – Starfleet Applied Sciences
- Banner – Starfleet Corps of Engineers
- Banner – Dervish Class Starship
- Banner – Prometheus Starship
- Banner – Galaxy Class Starship
- Banner – Excalibur Class Starship
- Banner – Luna Class Starship
- Banner – Intrepid Starship
- Statue – Romulan 01








































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