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Tag: holodeck

  • Location: Raveh Sector, Orellius Sector Block
  • Faction and Level: Federation, Any Level
  • Foundry ID and Server: ST-HSRO4D6XK, Holodeck

Summary: One of Starfleet’s many missions is making navigational charts of explored space.  Survey duty isn’t generally the most exciting in the universe unless you find something unexpected… and this unexpected discovery becomes an unusual relief mission.  Diplomacy is the order of the day, especially considering the people you meet…

(Mild spoilers after the break) continue reading…

Still no sight of The Foundry’s long awaited return to Tribble, let alone Holodeck. However, dstahl has revealed a new schedule:

We ALMOST had the Foundry back on TRIBBLE around 5pm, but found a publishing bug that postponed the switch until we can get a fix. My best ETA right now is sometime early next week it’ll be back on TRIBBLE.

The team is reaeaaallly itching to get this on HOLODECK soon – so I wouldn’t be suprised if there was a huge bug bash and we hit it out of the part sometime shortly after the Romulan Feature Series ends in March.

(Source: http://forums.startrekonline.com/showpost.php?p=3389726&postcount=17)

Boom tomorrow. There’s always a boom tomorrow.

The big push towards a newer, better, Foundry begins in earnest on February 14th, but this will require at least a week of downtime. Salami_Inferno explains:

Hello Loyal Tribble Users!

On Monday February 14th we’re going to push a new build to Tribble. This build will be the very first step towards getting triggers, branching dialogue, and copy/paste into the foundry!

Unfortunately, the preparation will require a week or more of Foundry downtime.

What does this mean?

  • Starting Monday you will no longer be able to create or publish missions on Tribble for at least a week as we shake out the bugs
  • You will still be able to search and play missions that were published prior to the Monday
  • Your missions are safe and will not be deleted by this update
  • If you have access to red shirt closed beta shard the latest updates are already up there and available to test

(Source: http://forums.startrekonline.com/showpost.php?p=3350379&postcount=1)

Additionally, a few tweaks have been made to the Holodeck Foundry missions to resolve pathing issues. Stormshade keeps us up to date:

Hey folks,

A quick update: Last night the update went live with the fix for the pathing issues, and all 4 of these awesome missions have been republished! Pathing issues in these missions should now be resolved.

Thanks,

Stormshade

(Source: http://forums.startrekonline.com/showpost.php?p=3350227&postcount=45)

So if you were planning on getting some Foundry time in over the next week, now’s the time to beg, plead or blackmail your way to a coveted Red Shirt.

Or you could take the opportunity to make frivolous romantic gestures to your loved ones… Nah… Who am I kidding? 😉

To celebrate the one year anniversary, a handful of selected Foundry missions are being made available on Holodeck. The first of which is ‘The Syndicate Extraction‘ by Galactrix. Rachel Garrett’s ‘The Longing‘ was also visible for a short while, but was pulled. It is now available again.

Although there may be some Klingon missions, there do not appear to be any for Commander level. If someone of higher rank can confirm either way, that’ll be great.

There are two points of interest here regarding the future of Live UGC content. First, the missions were not published by their respective authors, but were published by ‘Q’, with full attribution in the description. This was most likely a necessary workaround to get them onto Holodeck.

Second, and possibly of some concern, is that ranking has been enabled for these missions. If the ranking on Tribble is any gauge, the first missions through the door will receive higher ratings and more attention due to the novelty of UGC content. By the time everyone elses’ missions are (manually) recreated on the Live servers, the missions with weeks of prior exposure will be weighted higher than those that haven’t.

This is exacerbated by some devs ranking these missions with the maximum of five stars. Although they are players too, and have the right to enjoy Foundry content as much as anyone, this could be perceived as unfair favouritism.

Conversely, the bugs from the current Foundry build appear to have made their way to Live. Mission reviews already mention the BOff pathing problems that have plagued our efforts, and have been marked down as a result. As the authors have no direct control over the Holodeck version of their missions, they are unfortunately unable to fix the problems.

So, is this a problem, or do the drawbacks cancel each other out? Please let us know your opinion in the comments.