Skip to content


Tag: devwatch

Still no sight of The Foundry’s long awaited return to Tribble, let alone Holodeck. However, dstahl has revealed a new schedule:

We ALMOST had the Foundry back on TRIBBLE around 5pm, but found a publishing bug that postponed the switch until we can get a fix. My best ETA right now is sometime early next week it’ll be back on TRIBBLE.

The team is reaeaaallly itching to get this on HOLODECK soon – so I wouldn’t be suprised if there was a huge bug bash and we hit it out of the part sometime shortly after the Romulan Feature Series ends in March.


Boom tomorrow. There’s always a boom tomorrow.

The big push towards a newer, better, Foundry begins in earnest on February 14th, but this will require at least a week of downtime. Salami_Inferno explains:

Hello Loyal Tribble Users!

On Monday February 14th we’re going to push a new build to Tribble. This build will be the very first step towards getting triggers, branching dialogue, and copy/paste into the foundry!

Unfortunately, the preparation will require a week or more of Foundry downtime.

What does this mean?

  • Starting Monday you will no longer be able to create or publish missions on Tribble for at least a week as we shake out the bugs
  • You will still be able to search and play missions that were published prior to the Monday
  • Your missions are safe and will not be deleted by this update
  • If you have access to red shirt closed beta shard the latest updates are already up there and available to test


Additionally, a few tweaks have been made to the Holodeck Foundry missions to resolve pathing issues. Stormshade keeps us up to date:

Hey folks,

A quick update: Last night the update went live with the fix for the pathing issues, and all 4 of these awesome missions have been republished! Pathing issues in these missions should now be resolved.




So if you were planning on getting some Foundry time in over the next week, now’s the time to beg, plead or blackmail your way to a coveted Red Shirt.

Or you could take the opportunity to make frivolous romantic gestures to your loved ones… Nah… Who am I kidding? 😉

Not much to report on today, other than confirmation from StormShade that the Foundry spotlight will not be weekly:

Just an FYI guys, I didn’t say that we would be doing the Spotlight missions on a weekly basis (although I wish that were the case!).

The most frequently it will happen will be every two weeks, more likely is monthly. However, it’s something that I definitely want to continue doing.




Other than official dev communication, a few scraps of information made their way out of the second Foundry conference call. I have it on very good authority that a recording and possibly a transcript of this call will be making their way to the public in the next few days.

So full marks to the participants involved for ensuring transparency!

Only one Foundry related dev post to report upon today. StormShade brought us up to date on a few outstanding issues relating to the recent Foundry spotlight:

Hey gang,

I’ve got two update for you all on these missions:

1) We know why some of them have been disappearing, and are working to resolve this now. It should be happening much less frequently already.

2) Regarding the pathing issues reported: We have a fix coming for this as well. It should make it in next week, and once that’s done, we’ll do a quick republish of the missions which should squash those for good.




Additionally, the last few days have seen more direct interaction between the devs and a hand-picked group of Foundry enthusiasts.

Cryptic COO Jackalope, along with dstahl and Stormshade, have taken time out of their busy schedule to participate in a pair of conference calls with these players. The players were asked for their advice and feedback regarding the current direction of the Foundry, and which issues need to be tackled as a priority.

Initial reports appear positive, as there seems to be synergy between what the selected players want and what the devs are working on. StormShade was taking minutes at the first conference, and presumably will be at the second. I am sure we will see these minutes published as soon as possible, for the greater community’s benefit.

In the meantime, a discussion about the conference calls has been posted by the participants on the Official Forums. This would be worth reading further, as a few choice nuggets of information have already been released – most notably that the Foundry Spotlight is intended to be a weekly event.

The discussion thread is at:, but please let us know what you think below.

The last 24 hours have seen lots of interesting Foundry-related announcements from Cryptic. First, as we are mildly aware, the first batch of Spotlight Missions have been announced on the website, featuring some excellent testimonials from the authors.

The first four missions are:

  • The Longing, by Rachel Garrett (Federation)
  • Crouching Ty’Gokor Hidden Demon, by Captain Revo (Klingon)
  • The Syndicate Extraction, by Galactrix (Federation)
  • Unholy Alliances, Part I, by soriedem (Federation)

And there’ll be more spotlights in the future:

Periodically, we’ll Spotlight more player-designed missions. Be sure to check back to this page to see what your fellow community members have been creating!


Read on for more dev quotes about these particular choices.
continue reading…

The latest update to the Tribble testing server includes a few minor changes to the Foundry. dstahl had the following to say about them:


  • New Skyfiles have been added to the Foundry sky editor
  • Fixed several display names of starships in Foundry
  • Fixed some text issues in mission journal UI that was causing Author info to wrap improperly
  • Updated ability to search missions by language


If anyone knows what the new skymaps are, or has discovered anything else in the latest build, feel free to let us know in the comments.

Additionally, StormShade has elaborated on their previous post about the lack of an Import function:

I understand your feelings, and sadly, sometimes breaking bad news is a part of my job. I’m not saying this won’t change, but right now the plan is not to move over all the missions you guys have created on Holodeck.

The process to copy such a few missions over to Holodeck is long and tedious. It would require a great deal of downtime to move them all to Holodeck. I hope you all can understand why this isn’t something that seems realistic at this time.

Thanks for you understanding,



Confirmed bad news is better than uncertainty, one supposes.

Amidst the kerfuffle and fury of the anniversary events hitting Tribble early, recent dev posts have confirmed and denied a few things on the Foundry roadmap. First, the good news. dstahl posted the following as an aside in an unrelated thread: (emphasis mine)

and on that note – we are only a few weeks away from Branching Dialog, Cut and Paste, and Triggers going to Foundry on TRIBBLE. I expect those improvements to make those Foundry missions even better.


I may be wrong, but I believe this is the first time ‘cut and paste’ functionality has been confirmed. This will improve the toolkit dramatically, cutting out a lot of the grunt work in setting up repeating elements.

Bad news, however, for those wanting to import their Tribble-created missions into Holodeck. StormShade has revealed this won’t be likely, in the thread that originally revealed the export command:

Hey gang,

Just a quick heads up. This command is in place to help us trouble shoot issues you may experience. It isn’t meant to be used as a back up mechanism, and you won’t be able to import these files back into the shard once you have them.




Which means the only way to get missions from Test to Live is to manually recreate them on the Live Foundry. Or hope they get picked by Cryptic for promotion ahead of everyone else.

Is this an acceptable compromise? Please let us know in the comments.