That was just what I needed KF… didn’t know the component complete could have two objectives and you only needed one to move the action forward… I suppose the other CRITICAL deal was that the other option disappears after you chose one. This will make my Gender Options for the Captain’s Lounge Dancers possible.. And very simple to implement…
I will give this some further thought as to making some of my optional quests “more optional” instead of whole list of choices it can be a “pick one”. It will let my dream map have an escape route… so to speak… and give the player a choice… to seek the “Dark Queen” and enjoy all the fun at the Beach Party ect. or just Wake Up & move on with the rest of the real mission.
Great tutorial, kirkfat! I was thinking of writing a tutorial that explained the same thing, so now I don’t have to lol. I’m glad they fixed the component complete for the dialog objects, because that really limited my options when I was testing this stuff.
By the way, you don’t have to go to the dialog tab to create a dialog object – there’s a drag and drop one on the map special assets view.
Thanks Kirkfat! I made a mission like that when Foundry first got triggers but I had the problem that the game required me to trigger both “objective reached”. I didn’t think about the workaround with the dialog trees. So I finally decided to leave that part out.
So thank you.
I’m looking forward to recreate my mission with this little branching on Holodeck.
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