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Category: [SPC] Space Missions

Star Trek: Regulus

Regulus Header

Name: Star Trek: Regulus – S01E02
Author: Irwin109
Language: English
Allegiance: Starfleet
Level: 31+
Starting System: Briar Patch, Regulus Sector Block


Synopsis: Purge is the second episode of Regulus, continuing on from the first episode you continue to pursue those responsible for the attacks on Pirusia.

Author’s Notes: The end result was not my original conception for this episode but as I began to make it a better idea emerged, however instead of making the introduction a two parter it now has become a three parter, but this has allowed me to explore every aspect of this introduction which I feel by the end will have really set up the player for what is to come.

BorrowedTune’s latest action packed, story driven adventure is now live on holodeck.

Title: Starfleet: Section X
Author: BorrowedTune
Language: English
Level: 16+
Allegiance: Starfleet
Starting Location: Delta Volanis Cluster (Sirius Sector Block)

A chance meeting, while attending a conference on a Federation colony, leads your ship and crew to an investigation into the bizarre realm of fringe science. Yet not all questionable scientific study can be so easily dismissed and soon the fate of the entire universe rests solely upon your shoulders as ghosts from the past return to wreak havoc on the present.

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Mission Name:  Imperfection

Author: @voporak

Faction: Fed

The destruction of the Borg by the powers of the Alpha and Beta Quadrants produced tremendous amounts of information – including the mission logs of the U.S.S. Resistance, a ship lost just before the Borg invasion. As the savior of the galaxy, you have been chosen to explore the holographic recreation of the vessel’s final voyage to uncover the backstory behind the Borg’s quest for Perfection.

This mission is a collaboration between myself and Ashkrik23, the Foundry Newscat, or better known as my Frenemy. It is a prequel to Perfection, Part 1 and Part 2, designed to be played after both. Mission banner: 2.png.html

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Extraction” replay by @nak3dsnke

Deep Space

Clean and well written dialogue with choices.

Excellent Trigger work


Nothing major to note.


Nothing major to note.


Nothing major to note.


This is a replay of one of the first missions I ever reviewed. It is simple as it was one of Snake’s first missions I believe. It has been so long since I tested it I cannot really remember my initial review. Despite the simplicity, this is a well written and clean piece. It is good to see the amount of plays it has gotten.



Cold Remembrance by @nikkojt

I had to read a previous review to find the starting location. Make sure to always put the starting location in every bit of introduction dialogue you can.

Docking Ring

Nothing major to note.


I like this map, well made.

The station has its default foundry name listing. Suggest changing it.

Romulan Station

Optional dialogue is good.

Tal Shiar Attack

Nothing major to note.

This is a short and simple mission. I do agree with others that it would have been nice if there had been more to it. But what there is, works. Just a few minor issues. The mission is well written and very clean.

I gave 5/5 simply for it’s polished feel.

Good job, keep it up!


Unsung: Inferno by @Starfarertheta
(No pic this time.
Opening Dialogue

Always well written and informative as always.

The Unsung Battlefield

The captain you meet up with does not say her name. She only says captain.


Nothing major to note.

Conduit Station

Nothing major to note.


An Epic battle.


Nothing major to note.

You may have noticed the lack of much commentary here, mainly because there are almost no errors.

Star has crafted another masterpiece here. There is so much optional content and the amount of possible paths one can take requires MANY playthroughs, providing a unique experience every time. He has proven himself a mastery of detail. 

If you love the open-ended style missions with lots of bonus content, this is a perfect candidate, as are his other missions.

Easy 5/5,

Shadows of Methuselah by @helixfungus

Be Prepared for the review of a lifetime! Be Prepared for sensational suggestions!

Helix requested I do a more in-depth review and help find as many typos as I could.

Opening dialogue
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The Dragon Hunt by@dragonkata1

I played this mission at level 16 as recommended by the author. This was done on my new tactical Caitian on elite mode.

Azure Approach

Well written dialogue establishes a back story for the species we are about to encounter.

Well made map.

Azure Nebula First Battle

The Romulan reinforcements loop the warp-in animation if left alone. I suggest just having them spawn normally without an animation.

The dialogue provides more variety should the player wish to learn more about this new species. Nice touch.

Also a nicely made map.

Drakkathii Prime

A well made map.

I like the inclusion of their own unique ships.

The Nexus

Nothing major to note.


You could potentially have this dialogue at the end of the previous map and make the loading screen be the “warping” to the colony. This saves loading time.


Nothing major to note.

Restus Ground

Excellent work on giving the sense of a destroyed town.

Restus Departure

Nothing major to note.

Payreer System

Nothing major to note.

U.S.S. Katherine

Excellent effects to simulate a ship under extreme stress.

Payreer Escape

Some ships loop the warp-in animation. Suggest changing this to no animation.

I.K.S. Kryas

Fun and tough battles on elite mode here.


Nothing major to note.

Klingon Offensive

A fun final battle.

Overall opinion: I have been lucky with finding a string of first-timer missions that are amazing. This one is no exception. Taking at least 60 minutes, this mission is excellent for those who enjoy those long trek adventures. The author has meticulously crafted a large mission with so much polish, I honestly could not tell it was his first one had he not said it before. Dialogue is written very well. Maps are excellent and serve their purpose.

This is easily 5/5. You have a great foundry career ahead of you. I look forward to your next mission.

Raptor’s Reflection @ElijahThomas


Wow, how did you get the dark effect?

The detail in this map is incredible.

Starship Interior

Multiple dialogue options are nice.

Excellent custom map.

Are you sure this is your first mission….?

Romulus System

Excellent trigger work.

Excellent dialogue.

Viraj II

Again….well done on the map.

This was one of the best first missions I’ve ever played from an author. Again, are you sure this is your first lol? I have 6 missions on my belt and I have not even attempted to create custom structures like you have, haha! Easily 5/5. The detail is amazing and the dialogue is excellent. It will be earning my vote in foundry challenge 9.

I hope you create more content soon.

(Yea it’s not the best photo but I just wanted to show how the Undie rep armor glows


Sunset Blues @Nikkojt


Nothing major to note.

Mirror DS9.

Finally map transfer works!

I suggest moving the ISS ship farther away from the initial spawn to prevent fighting before the dialogue begins.

Mirror Badlands

Suggesting changing the background to the correct backdrop.

Scanning the Obsidian cruiser has the “invisible object name.” Suggest changing this.

Mirror Drias

This is a nice space map.

Sunset Blues Deck

I suggest changing the doors to actual walls with doors in theme.

Mirror Wormhole

Map transfer did not take place, sent a mail.

Unfortunately I was unable to finish but I believe I was near the end anyway. I gave it a 5/5 for a good story. Just need to get those last few bugs.

Keep up the good work!

War on Earth by @lordarathron

Briefing Room

Nice job on the ship model display shelf.

Sol System

Portal is labeled as “FX, portal, time.” Suggest changing this.

Solaris System

Same issue as above.


Nothing major to note.

NPF Homeworld

Nothing major to note.

NPF Homeworld Space

This is a well made space map.

Solaris 2

Nothing to note.

Shadowkind Earth

Nothing to note.


Fed NPC in room one has the default name and number.

Same issue in room 2.

Room 2 is bare and could use more scenery objects.

Fed NPC in room three has the same issue as before.

Controller Station

Nothing major to note.

Solaris Three

I recommend having the opening dialogue tied to a reach marker, then spawn the fleet battle.

Once again, even better than its predecessor. Keep it up with fixing the issues that have popped up in the series and you will be well on your way. 5/5


Resolution on Risa by @lordhathoron


I suggesting removing the numbers from the security guards.

Some Klingons on the beach have their default names with the numbers, suggest changing this.

Several Fed npcs also have the same issue.


Nothing major to note. Maybe spruce it up a bit more.


Nothing major to note.

Meeting Room

Change the npc names from the default versions with numbers, this takes away immersion.

Photonic Assault

Same advice as the last map.

This room is really bare and I would suggest adding more scenery.


Frosted boots or motion accelerator are helpful here.

Risa Space

Nothing major to note.

S.S. Talkea

Interior is somewhat bare, suggesting adding scenery.

Overall thoughts: Much better than your first mission. I can already see improvement. There are still a few minor issues to fix but I feel you are on the right track, 5/5.

A New Beginning by @lordhathron

First Map
Very simple, not much to say about it.

NPF Homeworld
Suggest moving the starting spawn point closer to the first objective.
Nothing much to really note.

NPF Homeworld
Some NPCs are placed on the walls.

NPF Homeworld Space map, take 2.
Nothing major to note.

This is the author’s first mission and as such, contains some of the common first author mistakes. I was somewhat on the fence between a 3 and 4 star on this one. There is not much story and it’s mainly battles of the same type that get you from each plot point to the next. What little dialogue there is, is written clean and well though.

Some points to recommend. Add more variety to the story objectives. I noticed a lot of usage of “Go to the next map.” I suggest changing that to actual dialogue in the mission to keep immersion in. The same should be said for the “continue button.” Another suggestion is to spruce up your maps some. Most did not really have much added to them. The best map was the first forest ground map but that was just the default though.

I gave 4 for showing potential. I hope to see even better work in the next two parts.

Adrift  by @midnightttlc



Multiple dialogue options are always good.

Simple map but efficient at what it does.



Good use of fog effects.


Deck 8

Suggest moving the spawns back so the player does not get ambushed while loading the map.

Very nice work on the scenery.

Main Engineering

Excellent work on the warp core.



Portal effect is well timed.



An interesting twist.


This was a well-made mission and I cannot wait for part two. The dialogue was well written and clean and had a nice twist at the end. The maps were really well made. 5/5 easily, well done.

Destiny Darkly by @Akurie

Sector Map A-1

Nothing major to note.


Azura IV

That Ferengi Name,* Facepalm.*

Nice puzzle with the rules of acquisition

The last hostage group has “interact. Should change it to an appropriate response.


Sector Map A-2

I recommend spreading out the NPCs at the freighter some.


Desert A-1

Add  respawn  point at the “Rescue 6 groups of hostages” objective.


Desert A-2

You have a solid and well-built outpost here.

The optional dialogues add to the story.


Sector Map A-3

Nothing major to note.


Breen Station

Major notes will be added at the end.


Nice work on the assimilated parts here.

I’ve noticed the Bible references, are you Christian :)?


Overall Thoughts: I was kinda on the fence for this mission. I know this is your first mission and it’s mighty impressive for it being your first. Which is why I will treat it as such, a first mission. However, I did get kinda lost in the story and that may be due to some of the issues I ran into personally. 

Let’s start with combat. I noticed you had many large enemy groups packed together, meaning you would be often fighting more than two or three low level squads at a time. I felt some of these mobs could have been separated more. Had there been more enemy variety, it may not have been so bad. To me, personally, fighting tons of Breen spam can get annoying if packed so closely together. They ended up getting monotonous really fast. This also applies for the space portions too.

The second issue I had trouble with was the “End conversation.” I felt that this kinda took out some of the immersion for me. I would recommend adding appropriate “RP” captain responses instead of text such as that. There was also some usage of the “continue button.” I recommend changing these to captain responses as well to build the immersion.

Now, there were things I found interesting. I like the inclusion of the trivia puzzles for objectives. I also enjoyed some of your scenery work. I felt the Terran ground base was well made. I also noticed your Bible references. I assume you are a Christian denomination, which is cool, I am too. We’ll have to talk in-game hehe.

Overall, I gave this a 5/5 despite some major issues because it is still a VERY WELL put together mission for a 1st timer. If you take these points and apply them to future content and this mission, I think you have a promising foundry career ahead of you.




The Claws of Stovokor by @Helixfungus

Karden System

This a nice and clean map.




Good trigger work.

Optional combat is nice.

I like how you put the mining facility inside the broken planet.



Excellent work on the maintenance tunnels.


High Energy Yield


Very nice job on making it look like yer in space at the end.


Canberra Bridge

Nothing major to note.


Nebula Core

Nothing major to note.

This was a nice mission with an interesting plot. I did feel that the typos made the start a little rough. I know we discussed before how English is not your primary language, but I would suggest taking the chance to go back and run the dialogues through spell checkers, ETC.

4/5, great job, look forward to more of your work.


Homage to Galris  by @Joe_king


Incident at Risa

Nothing major to note.



All about the Galrisians


I see you have done some nice custom interior work.


Background information is a nice touch on the species we are dealing with.


The Full Story


Once again, good custom interior work.


Nice illusion with the hologram.


Scene of the Crime

I love how you have the planet in the sky.


The Plot Thickens

Bonus points for having Caitians in it hehe.

Nothing major to note.


Nothing major to note.




Suggest not having enemies attack until the dialogue is done when you first beam in.


The final battle was fun.

Final thoughts:  This was an excellent mission with some good custom interior work. There was a lot of background information about the author’s species which showed a lot of time was put into the mission. I noticed no typos or major errors. Very well written and clean. 5/5, keep it up. Deserves more plays.





Requiem for a Dream ,Part 2: By @1100100_v2.0






Nice touch with the wall console map. Suggest changing interact to something like “Building layout, etc.”

[3:53] [NPC] Briefing continued: As you also may know, historically, all successful missions against the Borg have been about liberty, justice, and have taken approximately one hour. Today (pause for ephasis) today, we follow in the footsteps in those who have gone before us. We will take the road less traveled. And we shall assist the resisting Borg in their cause.  Continue stirring speech and quote Shakespeare’s Henry V about “If the cause is just and honorable” ect.



I assume “ephasis” was meant to be emphasis.


Heh, redshirt joke. Nice touch.

The tactical caitian captain has his default name. Suggest changing it to a unique name.

Computer room is a very nice creation.

You are really good with props.




Change the sonic pulse beacon to something else besides “Beacon 01.”

Nice roll effect on the Immelman.



Good use of the explosion effects on the Borg station.




Full Circle


Amazing tower….

One npc is named “Hamlet cast – Ghost” suggest changing this.


My thoughts on this part are mainly the same as the last one. The scenery was even better this time though. You have a knack for building unique structures. That is your strongest suit. 5/5.



Maelstrom by @Altexist


Starbase 114

Dialogue on this map could be set to play before loading onto map 2. This would shave off loading time for a map that only has one objective.



Cargo Bay

Nice work with all the wires and such in the first room.



Starbase 114

This map’s dialogue could have been put at the end of the previous map. I suggest doing that and removing this map as it only increases load times.



Tazi VI

Nothing major to note.



Donia IV

Nothing major to note.



U.S.S. Raymond


Good damage effects here. I like the coolant leaking out of the warp core.

One of the steam effects was coming out of thin air. Here is a picture.


Defend Cargo Bay


Some of the wires are not connected to the ceiling on both ends.




Donia IV 2


Nothing major to note.



Omar System


Dialogue choice provides variety.


Klingon station is named  “Station, Klingon active 03 #1, suggest changing this.



Klingon Base


Unexpected twist.



Requiem for a Dream, Part 1 by @11001001_v2.0 (It’s a grind spelling your name XD.)


The Mind’s Heritage


On the replicator, it says “interact.” I suggest changing that to “replicate sandwich” to add a little more immersion.


You did a good job on the little hunting platform.




Nothing to note.


Pandora’s Box


Nice job on getting the Nausicaans on the balconies.


Nice job on that Nausicaan tower and making it look natural to the city.


One of the Nausicaans in the main plaza has an 01 by their name.


Again, nice work on blending the custom structures into the default map.


Wow! Impressive work on the sewer!

This mission was rather short and simple. The story is all right and really did not leave much of an impact on me so far. This originally was going to be a 4, but when I saw your environmental work with Hathon, I had to give it a 5. You have made some very clever creations both in scenery and in humor via optional NPC dialogue.

One change I recommend is replacing the “continue” button on your dialogue responses. I suggest having your player say something or performing an emote via that.

Besides that and the few issues I mentioned earlier, good job. I will be reviewing part 2 shortly.  5/5