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Category: [FED] Federation Missions

 

The last week highlights the following new missions for Star Trek Online:

 

Starfleet Missions

“Into the Badlands… Again”

by @Captain_TK17

Level 31+

Starfleet Command lost contact with the U.S.S. Aeolia in the Badlands during a survey mission. You are needed to discover what happened to it.

 

Klingon Missions

None this time
 

To submit your new mission for featuring in this weekly post, submit your mission here.

 

The last few weeks highlights the following new missions for Star Trek Online:

 

Starfleet Missions

“Dubious Gifts”

by @westmetals

Level 31+

You’re being dispatched to a Bajoran Provincial Fair, as an official Starfleet representative, to show the Bajoran people that Starfleet isn’t just about flying around the galaxy and shooting at things… but when you arrive, you discover that the province’s governor has just been abducted by the Jem’Hadar… and the Bajoran Government wants you for the rescue mission!

 

Klingon Missions

“Federation Spies”

by @westmetals

Level 50+

When a Starfleet Intelligence Service contacts you, it must be a trap…or is it because the threat is too great?

 

To submit your new mission for featuring in this weekly post, submit your mission here.

Mission Name:  Imperfection

Author: @voporak

Faction: Fed

The destruction of the Borg by the powers of the Alpha and Beta Quadrants produced tremendous amounts of information – including the mission logs of the U.S.S. Resistance, a ship lost just before the Borg invasion. As the savior of the galaxy, you have been chosen to explore the holographic recreation of the vessel’s final voyage to uncover the backstory behind the Borg’s quest for Perfection.

This mission is a collaboration between myself and Ashkrik23, the Foundry Newscat, or better known as my Frenemy. It is a prequel to Perfection, Part 1 and Part 2, designed to be played after both. Mission banner:

http://s1347.photobucket.com/user/AdmiralVoporak/media/Photoshop/Imperfection_zpsb58213e 2.png.html

continue reading…

 

As I missed last week, this post will cover from May 19th.

The last few weeks highlights the following new missions for Star Trek Online:

 

Starfleet Missions

“Homage to Galris”

by @joe_king

Any Level

As the war with the Klingons wages on, you and your gallant crew are called to Risa to investigate an incident aboard the U.S.S. Missouri. The Missouri was escorting the Andorian and Galrisian ambassadors to a trade conference between member and non-member worlds.

“Scars of the Pride, Part 4: Evolution of Evil”

by @ashkrik23

Any Level

With the destruction of her toxin facility at the Wamesahau system, I’Zira has launched a full invasion on the planet of Bajor to test her new toxin. You must take back Deep Space Nine and the planetary defense satelites with General Karopov’s assistance. Should you fail, an entire civilization will be lost and along with it, possibly many more.

“Shadows of Methuselah”

by @helixfungus

Level 50+

A long forgotten Star Trek classic guest reappear in this mission. In his last words to captain James T. Kirk he promised to study ways to ease human condition but since then nodoby knew anything more about him… If you play this mission you will peek at Flint of TOS episode “Requiem for Methuselah” , and what he created after the encounter with the classic NCC – 1701…

Klingon Missions

None this time.

 

To submit your new mission for featuring in this weekly post, submit your mission here.

Extraction” replay by @nak3dsnke

Deep Space

Clean and well written dialogue with choices.

Excellent Trigger work

Byzantine

Nothing major to note.

Bridge

Nothing major to note.


Instillation

Nothing major to note.

 

This is a replay of one of the first missions I ever reviewed. It is simple as it was one of Snake’s first missions I believe. It has been so long since I tested it I cannot really remember my initial review. Despite the simplicity, this is a well written and clean piece. It is good to see the amount of plays it has gotten.

5/5

 

Cold Remembrance by @nikkojt

I had to read a previous review to find the starting location. Make sure to always put the starting location in every bit of introduction dialogue you can.

Docking Ring

Nothing major to note.


Romulus

I like this map, well made.

The station has its default foundry name listing. Suggest changing it.

Romulan Station

Optional dialogue is good.


Tal Shiar Attack

Nothing major to note.

This is a short and simple mission. I do agree with others that it would have been nice if there had been more to it. But what there is, works. Just a few minor issues. The mission is well written and very clean.

I gave 5/5 simply for it’s polished feel.

Good job, keep it up!

 

Unsung: Inferno by @Starfarertheta
(No pic this time.
Opening Dialogue

Always well written and informative as always.


The Unsung Battlefield


The captain you meet up with does not say her name. She only says captain.



Badlands

Nothing major to note.


Conduit Station

Nothing major to note.


Conduit


An Epic battle.

Aftermath


Nothing major to note.


You may have noticed the lack of much commentary here, mainly because there are almost no errors.

Star has crafted another masterpiece here. There is so much optional content and the amount of possible paths one can take requires MANY playthroughs, providing a unique experience every time. He has proven himself a mastery of detail. 

If you love the open-ended style missions with lots of bonus content, this is a perfect candidate, as are his other missions.

Easy 5/5,

Shadows of Methuselah by @helixfungus


Be Prepared for the review of a lifetime! Be Prepared for sensational suggestions!

Helix requested I do a more in-depth review and help find as many typos as I could.



Opening dialogue
continue reading…

Rescue 102 Banner

Mission Title : Rescue 102
Author : @Rellimtime82
Faction : Federation
Level Requirements : 31+

continue reading…

The Dragon Hunt by@dragonkata1

I played this mission at level 16 as recommended by the author. This was done on my new tactical Caitian on elite mode.



Azure Approach

Well written dialogue establishes a back story for the species we are about to encounter.

Well made map.

Azure Nebula First Battle

The Romulan reinforcements loop the warp-in animation if left alone. I suggest just having them spawn normally without an animation.

The dialogue provides more variety should the player wish to learn more about this new species. Nice touch.

Also a nicely made map.

Drakkathii Prime

A well made map.

I like the inclusion of their own unique ships.


The Nexus


Nothing major to note.


Departure

You could potentially have this dialogue at the end of the previous map and make the loading screen be the “warping” to the colony. This saves loading time.

Restus

Nothing major to note.

Restus Ground

Excellent work on giving the sense of a destroyed town.

Restus Departure

Nothing major to note.

Payreer System


Nothing major to note.


U.S.S. Katherine

Excellent effects to simulate a ship under extreme stress.


Payreer Escape

Some ships loop the warp-in animation. Suggest changing this to no animation.

I.K.S. Kryas

Fun and tough battles on elite mode here.

Skyfire

Nothing major to note.

Klingon Offensive


A fun final battle.


Overall opinion: I have been lucky with finding a string of first-timer missions that are amazing. This one is no exception. Taking at least 60 minutes, this mission is excellent for those who enjoy those long trek adventures. The author has meticulously crafted a large mission with so much polish, I honestly could not tell it was his first one had he not said it before. Dialogue is written very well. Maps are excellent and serve their purpose.

This is easily 5/5. You have a great foundry career ahead of you. I look forward to your next mission.

Raptor’s Reflection @ElijahThomas

Ship

Wow, how did you get the dark effect?

The detail in this map is incredible.

Starship Interior

Multiple dialogue options are nice.

Excellent custom map.

Are you sure this is your first mission….?

Romulus System

Excellent trigger work.

Excellent dialogue.

Viraj II

Again….well done on the map.

This was one of the best first missions I’ve ever played from an author. Again, are you sure this is your first lol? I have 6 missions on my belt and I have not even attempted to create custom structures like you have, haha! Easily 5/5. The detail is amazing and the dialogue is excellent. It will be earning my vote in foundry challenge 9.

I hope you create more content soon.

(Yea it’s not the best photo but I just wanted to show how the Undie rep armor glows

 

404

From Star Trek Online

This week’s spotlighted mission is “404 Error: Admiral Not Found” by Dougglendower. 2nd Place Winner of our Foundry Challenge #6!

Faction: Federation
Level Requirement: Any
Mission Summary: You are ordered to head for the Rho Geminorum system to investigate reports of severe atmopheric outgassing from the third planet in the system. While this is a routine survey mission, it does take place near contested territory. If an emergency arises, your orders may change.

((To play this Foundry mission, log onto a Federation or Romulan allied with the Federation character, open your Mission Journal (J), and click on ‘Hail’ under the section labeled ‘FOUNDRY’ in the “Overview” tab. You will see that this Foundry mission is spotlighted in that section.))

Officer testimonials about this mission:

“Excellently written, almost like an episode of TNG.” – @josephlwiess

“This is a great mission with good map designs, some tough, but fun battles, and excellent story dialogue.” – @Evil70th

“Beautiful combination of story, options, combat balance, and set decorations.” – @quentineich

For more information about the Foundry, including how to play community-authored Foundry missions and resources on how to create your own mission, check out this Guest Blog.

 

Foundry Spotlight Missions Index

Sunset Blues @Nikkojt

Wormhole

Nothing major to note.

Mirror DS9.

Finally map transfer works!

I suggest moving the ISS ship farther away from the initial spawn to prevent fighting before the dialogue begins.

Mirror Badlands

Suggesting changing the background to the correct backdrop.

Scanning the Obsidian cruiser has the “invisible object name.” Suggest changing this.

Mirror Drias

This is a nice space map.

Sunset Blues Deck

I suggest changing the doors to actual walls with doors in theme.

Mirror Wormhole

Map transfer did not take place, sent a mail.

Unfortunately I was unable to finish but I believe I was near the end anyway. I gave it a 5/5 for a good story. Just need to get those last few bugs.

Keep up the good work!

War on Earth by @lordarathron

Briefing Room

Nice job on the ship model display shelf.

Sol System

Portal is labeled as “FX, portal, time.” Suggest changing this.

Solaris System

Same issue as above.

Earth

Nothing major to note.

NPF Homeworld

Nothing major to note.

NPF Homeworld Space

This is a well made space map.

Solaris 2

Nothing to note.

Shadowkind Earth

Nothing to note.

Factory

Fed NPC in room one has the default name and number.

Same issue in room 2.

Room 2 is bare and could use more scenery objects.

Fed NPC in room three has the same issue as before.

Controller Station

Nothing major to note.

Solaris Three

I recommend having the opening dialogue tied to a reach marker, then spawn the fleet battle.

Once again, even better than its predecessor. Keep it up with fixing the issues that have popped up in the series and you will be well on your way. 5/5

 

Resolution on Risa by @lordhathoron

Risa

I suggesting removing the numbers from the security guards.

Some Klingons on the beach have their default names with the numbers, suggest changing this.

Several Fed npcs also have the same issue.

Room

Nothing major to note. Maybe spruce it up a bit more.

Risa

Nothing major to note.

Meeting Room

Change the npc names from the default versions with numbers, this takes away immersion.

Photonic Assault

Same advice as the last map.

This room is really bare and I would suggest adding more scenery.

Risa

Frosted boots or motion accelerator are helpful here.

Risa Space

Nothing major to note.

S.S. Talkea

Interior is somewhat bare, suggesting adding scenery.

Overall thoughts: Much better than your first mission. I can already see improvement. There are still a few minor issues to fix but I feel you are on the right track, 5/5.

A New Beginning by @lordhathron

First Map
Very simple, not much to say about it.

NPF Homeworld
Suggest moving the starting spawn point closer to the first objective.
Nothing much to really note.

NPF Homeworld
Some NPCs are placed on the walls.

NPF Homeworld Space map, take 2.
Nothing major to note.

This is the author’s first mission and as such, contains some of the common first author mistakes. I was somewhat on the fence between a 3 and 4 star on this one. There is not much story and it’s mainly battles of the same type that get you from each plot point to the next. What little dialogue there is, is written clean and well though.

Some points to recommend. Add more variety to the story objectives. I noticed a lot of usage of “Go to the next map.” I suggest changing that to actual dialogue in the mission to keep immersion in. The same should be said for the “continue button.” Another suggestion is to spruce up your maps some. Most did not really have much added to them. The best map was the first forest ground map but that was just the default though.

I gave 4 for showing potential. I hope to see even better work in the next two parts.

Adrift  by @midnightttlc

VL-245

 

Multiple dialogue options are always good.

Simple map but efficient at what it does.

 

Northstar

Good use of fog effects.

 

Deck 8

Suggest moving the spawns back so the player does not get ambushed while loading the map.

Very nice work on the scenery.

Main Engineering

Excellent work on the warp core.

 

VL-245

Portal effect is well timed.

 

Holodeck

An interesting twist.

 

This was a well-made mission and I cannot wait for part two. The dialogue was well written and clean and had a nice twist at the end. The maps were really well made. 5/5 easily, well done.

Destiny Darkly by @Akurie

Sector Map A-1

Nothing major to note.

 

Azura IV

That Ferengi Name,* Facepalm.*

Nice puzzle with the rules of acquisition

The last hostage group has “interact. Should change it to an appropriate response.

 

Sector Map A-2

I recommend spreading out the NPCs at the freighter some.

 

Desert A-1

Add  respawn  point at the “Rescue 6 groups of hostages” objective.

 

Desert A-2

You have a solid and well-built outpost here.

The optional dialogues add to the story.

 

Sector Map A-3

Nothing major to note.

 

Breen Station

Major notes will be added at the end.

Bridge

Nice work on the assimilated parts here.

I’ve noticed the Bible references, are you Christian :)?

 

Overall Thoughts: I was kinda on the fence for this mission. I know this is your first mission and it’s mighty impressive for it being your first. Which is why I will treat it as such, a first mission. However, I did get kinda lost in the story and that may be due to some of the issues I ran into personally. 

Let’s start with combat. I noticed you had many large enemy groups packed together, meaning you would be often fighting more than two or three low level squads at a time. I felt some of these mobs could have been separated more. Had there been more enemy variety, it may not have been so bad. To me, personally, fighting tons of Breen spam can get annoying if packed so closely together. They ended up getting monotonous really fast. This also applies for the space portions too.

The second issue I had trouble with was the “End conversation.” I felt that this kinda took out some of the immersion for me. I would recommend adding appropriate “RP” captain responses instead of text such as that. There was also some usage of the “continue button.” I recommend changing these to captain responses as well to build the immersion.

Now, there were things I found interesting. I like the inclusion of the trivia puzzles for objectives. I also enjoyed some of your scenery work. I felt the Terran ground base was well made. I also noticed your Bible references. I assume you are a Christian denomination, which is cool, I am too. We’ll have to talk in-game hehe.

Overall, I gave this a 5/5 despite some major issues because it is still a VERY WELL put together mission for a 1st timer. If you take these points and apply them to future content and this mission, I think you have a promising foundry career ahead of you.

 

 

 

Disclaimer: This mission is intended for members of the fleet particularly it’s made for, however, even if the story may not make sense to non-fleet members, one can still enjoy the amazing map work. I had to give it 5/5 alone just for the maps. This review will be a little different in that I will just be posting screenshots so you can see what kind of maps are used on this. I suggest playing at least once just to explore them.

Without further ado, here are the images I  collected.

 

 

Homage to Galris  by @Joe_king

 

Incident at Risa

Nothing major to note.

 

 

All about the Galrisians

 

I see you have done some nice custom interior work.

 

Background information is a nice touch on the species we are dealing with.

 

The Full Story

 

Once again, good custom interior work.

 

Nice illusion with the hologram.

 

Scene of the Crime

I love how you have the planet in the sky.

 

The Plot Thickens

Bonus points for having Caitians in it hehe.

Nothing major to note.

Revelations

Nothing major to note.

 

 

Confrontation

Suggest not having enemies attack until the dialogue is done when you first beam in.

 

The final battle was fun.

Final thoughts:  This was an excellent mission with some good custom interior work. There was a lot of background information about the author’s species which showed a lot of time was put into the mission. I noticed no typos or major errors. Very well written and clean. 5/5, keep it up. Deserves more plays.