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Category: [DIP] Diplomacy Missions

Title: Relics
@handle: Kirkfat
Faction: Fed
Level: Any
Style: Diplomacy, with some action

Description: The Klingon Empire is occupying a planet for unknown reasons. You are sent to investigate. What you discover will alter your perception of the cosmos, its past, and its present.

This is an entry for STO’s foundry challenge #4.

Mission Title: Vulcan Love Slave #9

Faction: Federation, Any LVL

Description:  The death of a Starfleet Admiral at Prell’s Gentlemen’s Club requires an investigation.  What you discover may have far-reaching consequences for Federation law and the rights of many artificial life forms.

Author’s notes:  I made this mission a few months back, but I haven’t advertised it much.  I’m proud of it, so it’s sad that it’s one of my least played missions.  It was also an ambitious attempt to resolve lingering and unanswered cliff-hangers of Cryptic’s official “path to 2409.”  Because I’m now convinced that certain parts of the path will never be addressed or completed, I decided to do so myself.

I hope that you enjoy it.  Please leave feedback.  Thanks!

 


For Every Action:Part III has been published, finishing off this Fed trilogy.
It is up to you to save an entire race from disaster, as a deadly virus spreads across the homeworld of one of the Federation’s founding members.
There are opposing forces and time, itself working against you. Can you save an allied world in time?

For Every Action:Part I – Any Level
For Every Action:Part II & III – Level 31+

This is a Solo RP mission. Each episode is no more than 40 minutes.

 

 As I was goin’ over
The Cowrk and Ke’Ri Mountains
I saw Captain Ferel, and his money he was countin’

I first produced my pistol, and then produced my Bat’Leth
I said, “Stand and deliver! Or Fek’Lhr he may take you!”

My second new mission in as many weeks is now live!.

Mission Name: Raktajino in a Jar
Author: drogyn1701
Level: 16+
Start: Ganalda System, Eta Eridani Sector Block

Summary: Taking a Ferengi captain’s stash of gold-pressed latinum sounds like great idea, right? Think again! Accused of murder most foul, you must navigate treacherous females, the Ferengi legal system and the psychotic filled prison to get free of the mess you created.

A fairly quick story mission with a mix of talking and combat.

Made for the Gates of Sto’vo’kor Ferengi contest!

Some pictures after the break:
continue reading…

 

My first Foundry Mission since 2011!

“Somewhere in Time”

Federation
31+
Begins at the round door on Deep Space Nine Promenade

“One of the top scientists in the Federation comes on board your ship for a dark matter experiment. But is everything as it seems?”

What follows is a time-traveling adventure back to the days of Deep Space Nine! This is a 30-45 minute story mission with a bit of combat thrown in.

Some pictures after the jump:

continue reading…

Grazorak City poster

Mission title: Grazorak City
Author: @woghd911
Project ID: ST-HBNC6RZBT
Faction: FED
Minimum rank required to play: Any rank
First published: April 10 2012

Synopsis:

You have been sent on a highly classified mission to retrieve stolen technology known to be located at Grazorak City.  Grazorak City is a the greatest luxury resort in its quadrant. Owned by the Tellerite Duft Grazorak, it is a playground for the wealthiest and most successful people in the Galaxy.  But what evils hide just below the surface?

Notes:

Authors’s first offering
Extremely open-ended.  Scenario can run in as little as ten minutes or as much as three hours, depending on player decisions and dialogue
Story and roleplay based,  single-player
Although combat is likely, this scenario may be completed without combat.
All maps are custom

Stats

  • Six maps
  • six maps,
  • 1106 items
  • 50 costumes
  • 209 dialog trees
  • 14 objectives
  • Entire build took three months

Nagorak's ship scaling NPC data for STO Foundry authors

STO Foundry author Nagorak weighs in with his research about ship scaling for NPCs (non-player characters).

Using the STO Foundry, “I managed to determine the ship scaling for the Foundry ship groups up to five (5) players*. What I’ve discovered is that the NPC actors always remain the same type of ship, but which ships spawn varies depending on the number of players (and it’s not as simple as spawning in order of the actor list).”

“There is also some variation in hull strength (and maybe damage output) of the ships to further balance the groups. So, for example, one battleship may have more hull than another in that group or a different group. That difference in strength explains why there are some identical spawns with different actors. (For example, with the battleship group, you get a battleship and dreadnought both with 4 and 5 players, but the 5 player spawns are stronger.)”

“I believe the information is accurate, but I had to record a lot of different groups, so it’s not outside the realm of possibility that I made a mistake. If there is a mistake, then it will only be in the exact mix of ships at each player amount. The exact type of ship each actor is (which is the most important info) should be correct.”

continue reading…

 

Mission: The Needs of the Few

ST-HMXXUBCKU

Faction: Federation

Level: All

Description:  A newly warp-capable species is in the process of applying to join the Federation.  You are tasked with exploring their world and making a recommendation to the Federation Council.

Author notes:  This is my second diplomacy mission.  There is no combat and plenty of reading involved.  In some ways, it is very similar to “The Return to Terra Nova,” as far as mission mechanics go.  However, my goal was to center the mission around a choice, which I was unable to do in “The Return to Terra Nova.”

This mission is also my most issue-oriented story, meant to generate heated debates about relevant social issues of the past, present, and future.  Please give it a try, and let me know what you think.

Also, please let me know if you spot typos.  I’m still polishing the text, and I need help.

The conclusion to the Unholy Alliances Triology. I have developed a teaser trailer to help encourage people to play the mission. It’s for Federation players level 41+.

Synopsis: We have obtained the algorithm to unlock the Claw database we recovered. It’s still being analyzed. However, we do know that the Claw is being supplied with designs for advanced holographic technology, while a holographic virus is granting artificial sentience to holograms all over the quadrant.

It originates from an mining facility in the Otha VIII planetary system.  Go to the Otha system in Eta Eridani to investigate and stop the Claw.

 

MISSION REVIEW : The Floods at Home. Part 1

AUTHOR : Woody_Valley

MISSION STAGE : FINAL DRAFT – Holodeck

PROJECTID:(Pt1)ST-HN9CS9IDR(Pt2)ST-HMVKDJ2ZS

ALLEGIANCE : Starfleet

LEVEL : Any Level

DESCRIPTION  : From the 23rd of December 2010 to 16 of January 2011,  the State of Queensland, Australia saw some of the worst flooding in its history. 60% of the state was flooded from this Natural Disaster.

This Foundry mission was based on some of the events that happened, but with Starfleet playing the role of the Australian Defence Force. For a better understanding of what happened during that time, I have linked a Youtube 7 part series on the floods.

RATINGS OUT OF 5

  • Gameplay 4.5
  • Trek 3
  • Design 4
  • Difficulty 2
  • Grind 3

continue reading…

Title:
Final Judgement

Project ID:
ST-HJT83IXL9

Description:
When a Cardassian Starfleet officer in the Badlands finds himself on the verge of unearthing the mystery behind the recent appearances of 40 year old Jem’Hadar fighters, you must come to his aid against not only the Undine but also a Starfleet inquisition that threatens to end his research.

Language: English

Faction: Federation

I have published the final chapter in my Unholy Alliances triology. If you have not played the other missions in the series – why not? Go do it now. I look forward to hearing your thoughts and suggestions on my mission. Thank you.

 

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  • Title:   Spawn of Medusa IV – (Part IV – The Awakening)
  • By:   Duke-of-Rock
  • Allegiance:   Federation
  • Language:   English
  • Level:    Any Level
  • Starting Location:   Console outside Main Transporter Room on Earth Space Dock

I am pleased to announce that I have released the 4th episode of my Spawn of Medusa story Arc. This episode leads the build up into the series finale. It is a very story heavy episode with Diplomatic requirements and very little combat, but the story’s plot twist will lead the player to a discovery of epic proportions and indeed send them to a place where no man has gone before. Story Leads off where Part III ends. 

Spawn of Medusa IV – The Awakening: “As you prepare for a scientific commission to join you on Julip Prime to study the ruins recently discovered, you are hailed by Admiral Fedrikson and ordered to immediately divert to the newly rebuilt Argus Array. It has been monitoring the Medusik’s fleet movements and has stopped transmitting. Who and what you find will lead you on an unexpected adventure to solve one of Earth’s greatest mysteries and prepare you for the final showdown with a new ally against the evil Medusa Frow and her remaining 5 daughters.”

 

Mission Name: Yesterday is Tomorrow

Author: Leviathan99

Language:English

Project ID: ST-HU3VYIP77

Faction: Federation

Levels: All

Length: Very Long

Known Issues:

  • Pathing Bugs (Foundry Issue)

 

Issue resolved. Fully working.

 

Title: The Return to Terra Nova – A Diplomacy Mission

  • Project ID:  ST-HDGWMWRKK
  • Level: Any
  • Location: Earth Space Dock, lower level
  • Faction: Federation
  • Type: Diplomacy

 

You are ordered to make contact with the 25th-century inhabitants of Terra Nova, a planet once visited by Capt. Jonathan Archer’s NX-01.  Discover what remains of Earth’s first colony on another world.

Note: This is a purely diplomatic mission with no combat and many walls-o-text.

 

User Reviews:

Krasynkot: Really nice, treklike mission.  That’s what I hoped for by playing STO.

Sir_Mars: Wooow, this was good.

KineticImpulser: Very good mission. Excellent story, well told.  I’m a sucker for plots drawn from canon sources.

BlueKnightOne: Well done in making Star Trek Online feel a little more Trek-ish.

Bazag: A great diplomatic touch stone mission with far reaching consequences.  Good Job.

Mission: Sorti Rising

Level and faction: Federation 31+

Foundry ID: ST-HOLM3D3K2

Author: Commodre_Stipe

Synopsis: You are sent to Sorti Prime a world on the verge of Federation membership.  You are to do a final evaluation.  However, federation politics and a long kept secret are going to make your choices difficult.  The ending is up to you.  Will you make the hard choice? Will Sorti get your approval?  Play and determine the fate of a planet.

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Mission name: The Spirits of Ramok Nor

Author: alimac30

Project ID: ST-HI8UI4BLS

Faction: Federation

Level: Any level

Duration: Approx. 1 hour

Description:

Spirits are haunting an old Cardassian-built medical facility on Bajor. The terrified patients and staff fear the apparitions are the tormented souls of Bajorans tortured and killed at the facility during the Occupation. With the pain of Cardassian atrocities still raw after 50 years, Kai Kira has asked Starfleet to investigate…

Notes:

  • This is NOT a Devidian mission
  • Intended to be single-player
  • Takes around an hour
  • Much more of an investigation than a shoot-’em-up

Quotes from feedback received so far:

“Best mission I have played yet. The environments alone are just outstanding… 6 stars!” — @Captain_Revo

“Umm, wow! That played out just like an episode of Star Trek. Absolutely outstanding mission! Unbelievably good job with environments – the attention to detail is amazing. Easily one of the best missions in The Foundry. A must play!!” — @Captain.Hunter

“I’m not just saying this to be nice, I honestly think it’s the best user created mission I’ve played… Loved the story, the maps, the pace, everything… the most fun I’ve had in STO for ages.” — @Halish

Mission Name: Burning Bridges
Author: Sturnack
Project ID: ST-HOC9BBGQH
Faction: Federation
Level: 16+
Duration: 30 minutes

Description:

When your ship’s Counselor fails to return from shore leave on Risa, an investigation into her disappearance ensues. Combing one of the most remote beaches on the planet for answers, you find that the ramifications of her disappearance could affect the entire galaxy. Follow the evidence trail to locate your missing Counselor and ultimately protect the Federation from yet another enemy who would see it destroyed.

Commentary Highlights:

“I wish all user-made missions were on this level.” - ISS Voyager

“A wonderful balance of dialog and combat, an interesting new alien, and a TOS reference to boot!” - Ens. Adam

“This mission is one of the reasons the Foundry will bring life to STO.” - Issoldier

***Note: Any and all feedback is welcome. This mission has already been greatly improved by community feedback and further reviews will only benefit it further. Thank you in advance!***

Banner of Starfleet Experimentation

Times are some what difficult in the Federation. The Federation is at war with the Klingons, the neutral zone is in chaos, The True Way is making trouble for the new Cardassian civil government. Yet somehow things stay the same. Scientific discovery is still one of the core tenants of Starfleet but what happens when the persuit of scientific discovery clashes with the necessities of war something has to give. This was not an option for Captain Thl’ryk (pronounced Thool’rike) of the U.S.S. Toledo a man whom duty and honour meant alot and sought to find a solution to this problem.

Queue your intrepid captain, while it may seem a rather boring routine task it is still important and one of the few non-military tasks that Starfleet performs. You are tasked with ferrying what seems to be an innocuous  unknown substance from the backwater JFS47 system in the Hromi Sector of the Pi Canis sector block back to Memory Alpha. Things don’t stay so innocuous for long when the U.S.S. Toledo’s warp core goes critical. So now not only do you have to investigate what happened to the U.S.S. Toledo but also prevent it from happening to the ship under your command as well. How can something seemingly so innocuous be so deadly? Find out in this non-combat Science mission today! Available on Holodeck!

  • Location: Raveh Sector, Orellius Sector Block
  • Faction and Level: Federation, Any Level
  • Foundry ID and Server: ST-HSRO4D6XK, Holodeck

Summary: One of Starfleet’s many missions is making navigational charts of explored space.  Survey duty isn’t generally the most exciting in the universe unless you find something unexpected… and this unexpected discovery becomes an unusual relief mission.  Diplomacy is the order of the day, especially considering the people you meet…

(Mild spoilers after the break) continue reading…

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