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Category: [COM] Combat Missions

Maelstrom by @Altexist

 

Starbase 114

Dialogue on this map could be set to play before loading onto map 2. This would shave off loading time for a map that only has one objective.

 

 

Cargo Bay

Nice work with all the wires and such in the first room.

 

 

Starbase 114

This map’s dialogue could have been put at the end of the previous map. I suggest doing that and removing this map as it only increases load times.

 

 

Tazi VI

Nothing major to note.

 

 

Donia IV

Nothing major to note.

 

 

U.S.S. Raymond

 

Good damage effects here. I like the coolant leaking out of the warp core.

One of the steam effects was coming out of thin air. Here is a picture.

 

Defend Cargo Bay

 

Some of the wires are not connected to the ceiling on both ends.

 

 

 

Donia IV 2

 

Nothing major to note.

 

 

Omar System

 

Dialogue choice provides variety.

 

Klingon station is named  “Station, Klingon active 03 #1, suggest changing this.

 

 

Klingon Base

 

Unexpected twist.

 

 

Requiem for a Dream, Part 1 by @11001001_v2.0 (It’s a grind spelling your name XD.)

 

The Mind’s Heritage

 

On the replicator, it says “interact.” I suggest changing that to “replicate sandwich” to add a little more immersion.

 

You did a good job on the little hunting platform.

 

Attrition

 

Nothing to note.

 

Pandora’s Box

 

Nice job on getting the Nausicaans on the balconies.

 

Nice job on that Nausicaan tower and making it look natural to the city.

 

One of the Nausicaans in the main plaza has an 01 by their name.

 

Again, nice work on blending the custom structures into the default map.

 

Wow! Impressive work on the sewer!

This mission was rather short and simple. The story is all right and really did not leave much of an impact on me so far. This originally was going to be a 4, but when I saw your environmental work with Hathon, I had to give it a 5. You have made some very clever creations both in scenery and in humor via optional NPC dialogue.

One change I recommend is replacing the “continue” button on your dialogue responses. I suggest having your player say something or performing an emote via that.

Besides that and the few issues I mentioned earlier, good job. I will be reviewing part 2 shortly.  5/5

 

 

Sleepers by @Jovell
This mission was played on elite mode with my engineer, Taka.

Opening dialogue

[2:27] [NPC] Captain, thank you for volunteering for this mission. It bothers me to think my fellow service members are missing and what could have happened to them. Starfleet Command would like you to rendevous with a Legate J’Tran from Cardassian High Command on board the CDS Aldara in the Kinjun System. He will provide you with information on the next step of your investigation. Vice Admiral, I dont have to tell you the importance of this mission. Only that it is highly classified and I can trust you to keep it that way. The Detroit, San Fransisco, and the Partition went missing two days ago, and the Celest and the Nephilim went missing yesterday. Four escorts and a cruiser. It is the utmost importance that we find out what happened to them. Keep me informed of your progress. Marconi, out.
Rendevous should be “Rendezvous”

Dont needs an apostrophe.


Kinjun System

Nothing major to note here.

CDS Aldara Bridge

2:41] [NPC] : I don’t know whats going on, Captain. This is why we are working with Starfleet so willingly on this matter. What types of ships is the federation missing?
You should change “is” to are in the sentence, “What type of ships is the federation missing?”

Badlands

Nice how you used the “fire tornados” here. Although I am slightly confused why you did not use the actual Badlands map backdrop like you see in the DS9 story missions. Having the tornados with the black sky of space somewhat messes up the effect of them.

U.S.S. Celest Bridge

Fire effects are well placed.


Crew Deck

Lieutenant Jessica Kantra had a normal Borg skin. I assume you meant for it to be a starfleet one.

Engineering Deck

Good, clean use of effects. Boss battle in the engine room was a tough one on elite mode.

Badlands #2

Nothing major to note.

U.S.S. Envoy Bridge

Nothing major to note.

Badlands #3

Nothing major to note.

5/5 overall. This was a good mission. The dialogue was well written and only had a few almost insignificant mistakes. Most map designs were simple but they worked out perfectly here. I look forward to more work from you.

I am back after a small absence with trying to finish my latest mission! Expect a lot of these soon. (Yea..I always seem to forget pictures when I come back from a break. WIll get to those next time.)

 

Shadows Rising, by @sithscourge

Engage the enemy says “engauge the enemy.”

I suggest putting the starting location in the “engage the enemy” line. You want that info everywhere you can get it because many people do not read.

8:52] [NPC] Rational: We wont listen to your Federation lies any longer. All Fighter wings ATTACK.

wont should be won’t.

Stargazer’s Last Known Location

References were amusing.

The objective “Engageing the enemies” should be “Engaging the enemies.”

I can see this mission is meant to not be taken fully seriously. In that case, the puns are funny.

Unique ship names are good.

In, “Go to the Chimera,” I suggest increasing the reach marker radius.

U.S.S. Chimera interior
Nice custom costumes on the NPCs.

Good map design off the start.

You can put an invisible object for the “interact with object” objectives to prevent having to place visible things like the padds.

These Ferasans shame us all! They don’t even know how the disruptors work! (This is sarcasm)

I’Zira’s soldiers will show them how it is done. (Also a joke)

Some Ferasan raiders have #1 beside their names.

Shadow Base

You might want to make it so your medical officer refers to you as your rank. Unless you explain earlier in the story you let your crew do that.

9:16] [NPC] Medical Officer: Taka, It looks like they’re being experimented on. We should try to get them out of here. The Caitian patients have a number by their name. Not sure if this is intended. Suggest removing it.

I noticed usage a few times of the “continue” button. I suggest changing these to responses from your captain.

Ferasan/Caitian hybrids..an interesting concept.

One of the npcs in the “more children” objective was a Fek’lhri. Think you missed a costume there.

I noticed others in the reviews suggested you use a Klingon interior for a Ferasan base. I would agree with this. However, you have already made the mission, so this could be something to keep in mind for future enemy bases.

Overall 5/5, This was the author’s first mission and so it will be treated as such. This was a nice and simple first mission by the author. Sometimes simple works perfectly. I sure enjoyed the easygoing ride after all the complex missions I have done or made hehe.

The author clearly demonstrated basic knowledge of the foundry mechanics and shows he has room to have even higher quality content in the next mission.

Well done!

Trill Death Do Us Part is a new Fed mission series by Capt.PFDennis. It is a solo story mission

with both ground and space combat.

A long forgotten POW camp has been discovered in the Arawath system. You are sent to pick

up the lone Federation prisoner and return this hero to Earth, but is he?

Synopsis: It has been two days since the attack on the U.S.S. Simba. With Admiral Taka in a coma, your only hope of catching the raiders was a tracking device planted on the stolen Borg technology by Commander M’Kiara. Now the technology has surfaced on a world deep within Klingon Space. On this forgotten world you will discover the inner-workings of a plot to destroy the federation itself. Report to Deep Space K-7 in the Eta Eridani sector block to rendezvous with the U.S.S. Simba and stop a hidden evil from rising.
This is Part 3 of the series. Federation level 50+. There is music that goes with this mission. The mission dialogue will tell you when to use it.
Here is the soundtrack.
Background music for missions.
Scars of the pride, Part 3: Wameshau surface and cave theme
http://www.youtube.com/watch?v=8A76Kf6H1KE

 

The Federation is about to open a peace conference with the Tholians… what possibly go wrong with this… EVERYTHING

The mission is conceived to be a solo player one, with both space and ground combat.

No level is required.

The insertion point is (when you accept the mission) on Earth Space Dock interior.
On my mission dialogues are expected to be followed, cause they carry my story.
English is not my mother tongue, hence I tried to keep the written as simple as possible to avoid strange phrases, said this, some mistype and bizarre phrase can be expected from time to time. Please try to understand and keep on playing it without seeing it as a burden.

The following notes are about this project was developed, and as such I wish to thank Kirkfat, Bazag, Havraha, darren kitlor and EVERYONE here at starbase UGC because if the mission is there is really their doing in the end.
This mission was born on a post published here at starbaseUGC, the one concerning building a custom made city by darren kitlor (http://starbaseugc.com/index.php/sto-ugc-tutorial/tutorial-we-built-this-city-urban-environments-w-pictures/)

At first I wanted to do more personal, but in the end I choose to employ the same basic terrain, with mostly the same kind of buildings (cardassians) used by darren kitlor in his project… and after a search in the foundry editor database I found the cardie buildings to be the most impressive and detailed, so I used them together with fed buildings for Orella, my custom city for this mission.

I composed the tune that can be hear in the trailer specifically for it.

Please, add here any comment you like about making it better… my projects are open for modifications if its the case.

mission ID: ST-HF2U9QZ8D

author: helixfungus

This is it, a trail leading back to The Wrath of Khan… remember the Mutara Nebula ? Hypotize there has been a plant conceived there secretly used by the Federation to product protomatter, the infamous unstable substance necessary to the Genesis device to work properly… your mission is to decommission that plant/space station. But when you arrive there, something horrible will happen and go wrong in the past, where the Klingon take the station and all the secrets of the Genesis device (the most fear of the original Capt. James T. Kirk…)…

Things will not be the same anymore, but you will have a chance to correct the timeline… with the help of the far future Starfleet.
The mission is conceived to be a solo player one, with both space and ground combat.

No level required.

The insertion point is (when you accept the mission) on Earth Space Dock interior
when you be there, you will have to tap on two different consoles, just follow the indications to find them.

It has to be played reading the dialogues, because they carry the story. I tried to not weight too much with them. English is not my mother tongue, so I try to keep my written as simple as possible. I think I can tell a trek story well enough to entertain, but please understand, some mistype or bizarre word sequences from time to time are to be expected.

Features a custom created level by me, an abandoned science lab. First time I do this stuff… for that I wish to thank Kirkfat, Bazag, Havraha and ALL the people here that helped and inspired me to plan and do foundry stuff.

Please, try to feedback your advices here, I’d like to know what works and what not, if you like the story and so on… as I think the official review box offers almost no space for it

As a final note, I composed the tune that you hear in the trailer , especially for this mission.

mission ID: ST-HBTGUCDTE

author: helixfungus

Ashkrik2

Hi all. My name is Ashkrik23 and I recently joined UGC after getting into the foundry full time. I just completed the finale to my first series that is set in my own mission time line. I was hoping to get some testers for it along with some more feedback on part 1 to find any glitches, bugs, or suggestions needed.

My missions in chronological order.

Perfection series

Perfection, part 1.

Perfection, part 2.

 

Here is some basic information about each of 2 missions.

Part 1 Info: Level 41+Federation mission. This is a Borg mission so bring a remodulator. Designed with an STF style. The battles may be somewhat difficult for playersi n average ship builds.

Ashkrik
In the wake of the Borg Queen’s defeat by Admiral D’vak and his fleet,You have been contacted by Admiral Quinn to report to Outpost 77 in the Kessik system for a confidental assignment. He didn’t leave any details as to what you were needed for, but there was an urgent tone in his voice during the subspace communication. Report to the Kessik system in Gamma Orionis sector immediately and meet with the commanding officer there.

Part 2 info: Level 41+ Federation mission. This is a Borg one so bring a remodulator. It is designed for solo play. Green mission text helps provide tips for important branching dialogue in this mission. Make sure to follow it to stay on the right path depending on what option you choose. This will be towards the end of the mission.

With the fall of Earth, the unthinkable has happened. The Borg, now powered by the Omega Molecule, have launched their final campaign to rid the galaxy of every species. With the Federation in shambles and every civilization under threat of extinction, there is only one hope. Can the the Federation and its allies and enemies come together to save their homes? Or will this spell the end for our existence as we know it?

You have been summoned to the Kalferi system, where a task force is the last stand against this impending genocide.

I’ll continue to update with fixes based on feedback and with updates on new stories coming.

And if you are looking for my updates without wanting to have to go through Starbase UGC, you can also check out the main thread on the STO forum here.

http://sto-forum.perfectworld.com/showthread.php?p=14043341#post14043341

 

Update notes for Perfection, part 2: 14 December 2013. Fixed some minor dialogue errors and added some costume changes to Borg npcs.

SRS Saga Banner

The SRS Saga is a series of episodes available in the Foundry. Currently the first season (12 episodes) are available.

continue reading…

Faction: Federation

Level Requirement: 31+

Mission Summary: 

The U.S.S. Atlantis on a science mission to the Alpha Herculis system has been attacked and captured by Orion pirates.

 

Starfleet is gathering a fleet at Deep Space Nine under Admiral Montoya to assault the Orion Pirates but it will not be ready for two days.

 

Your orders are to find the Atlantis and help her and her crew escape the Orion Pirates. Go to shuttlebay One on Deep Space 9 in the Bajor sector sector to start this mission.

 

The mission contains both space and land combat.

This is part one of the Hellenistic Trilogy of foundry missions, Atlantis Rising, Pandora’s box and Library of Alexandria.

Monolith
ST-HSJS4VADD

Two leaders of a Starfleet Academy funded archeological expedition have uncovered evidence of a previously undiscovered alien civilization on a Reunificationist colony world, but their inability to cooperate sends you on a mission of diplomacy. However, do more mysteries lie just below the surface?

This was technically the second Foundry mission I ever built, while the Foundry was still in beta on Tribble. I believe Filbones even reviewed the original version for StarbaseUGC here — http://starbaseugc.com/index.php/ugc-reviews/filbones-reviews-monolith-by-havraha/

Unfortunately the Foundry was wiped on Tribble before I could port this mention in its entirity, so what remained was a handful of maps, costumes, and dilaogue boxes. I decided this was for the best — I would remake Monolith to be better than it ever was on Tribble, but it would take the Foundry to acquire some improvements … one of which was triggers, and another was only recently added — Tholian NPC Contacts.

While the original version featured a Vulcan and Tellarite archaeologist along with Romulan and Breen forces fighting over Preserver technology, I wanted to better explain the crystalline structures and place the mission more in line with “modern” story elements of Star Trek Online such as the Romulan Republic. To do this, I changed Saeril to be a Reunificationist colony world, and also replaced the Breen mob group with a different species. This also helped me explore two different A Plot and B plot ideas.

I hope they strike a cord with you and that you like the characters. Please play the mission and leave a review. 🙂

Recently, I had the opportunity to remaster my first multi-episode series. Luckily, I was

forced to do it because of the bugs caused by the recent game expansion. The whole reach

marker problem I had with each episode is now gone. Objects have all been renamed, taking

advantage of features added since it was originally published. Some dialogue has also been

altered for accuracy. Please give it a play. All feedback is welcomed, except, of course

the one star.:) I hope you enjoy it.

I opened my Starbase UGC account last year while two-thirds of the way through my epic six-part Federation mission series Ghosts of War, intent upon blogging about the series as I continued to write it. That was nine months ago. Alas, I was too busy in the Foundry, in STO and in RL to devote much time to blogging about my series. Well, now that I’ve completed the series, I figured it was high time I started promoting and discussing it. So… here I am.

I wrote the six missions in this series over the past eighteen months or so, with frequent updates and improvements to each one along the way. I will give you more of a behind-the-scenes look at what went into making this series in the weeks and months ahead. For now though, I’ll start with just the basic facts on each mission in the series:

“Ghosts of War, Part I” (aka “Dust to Dust”)
Mission ID: ST-HBPDJHGFE
Author: @NCC-89471
Faction: Federation
Level restriction: 16+
Duration: 30-45 minutes
Combat: Ground and Space
Summary: The unthinkable has happened: A thalaron weapon has been used on a planetary scale, sparking a new crisis for the Federation. Who is behind the attack, and can they be stopped before striking again?

“Ghosts of War, Part II” (aka “Extraordinary Rendition”)
Designed for small craft
Mission ID: ST-HI6PMJ2Y8
Author: @NCC-89471
Faction: Federation
Level restriction: 31+
Duration: 45-60 minutes
Combat: Ground and Space
Summary: To prevent a thalaron attack against the Federation, you must find and capture a rogue Romulan senator – by any means necessary. But the weapon may not be the only secret he holds…

“Ghosts of War, Part III” (aka “Chasing Ghosts”)
Mission ID: ST-HLAJXIZUN
Author: @NCC-89471
Faction: Federation
Level restriction: 35+
Duration: 30-45 minutes
Combat: Ground and Space
Summary: An unknown adversary blazes a trail of mayhem across the Alpha Quadrant aboard a hijacked Starfleet escort – leading to a revelation that could drastically shift the quadrant’s balance of power.

“Ghosts of War, Part IV” (aka “The Portal”)
Mission ID: ST-HFDLKG5XV
Author: @NCC-89471
Faction: Federation
Level restriction: 35+
Duration: 45-60 minutes
Combat: Ground and Space
Summary: From the cold ashes of the Dominion War, a dark, unholy alliance has risen. To uncover their intentions, you must learn the secret of a mysterious gateway deep behind enemy lines…

“Ghosts of War, Part V” (aka “Battleground 001”)
Mission ID: ST-HDISRTVDK
Author: @NCC-89471
Faction: Federation
Level restriction: 35+
Duration: 60-90 minutes
Combat: Ground and Space
Summary: You must lead the defense of Earth against an audacious decapitation strike by the enemy alliance. Will the Federation’s darkest hour since the Dominion War be its finest – or its last?

“Ghosts of War, Part VI” (aka “Time’s Hammer”)
Mission ID: ST-HB3UDU2GK
Author: @NCC-89471
Faction: Federation
Level restriction: 35+
Duration: 45-60 minutes
Combat: Ground
Summary: To remove the enemy threat once and for all, you must pursue them across space… and time. The Ghosts of War saga comes to an unforgettable conclusion – thousands of years before it began.

Mission Name: Legend of the Inspector General
Author: Malize
Faction: Klingon
Level: 16+

Enemy activity has been reported near the Chos Nebula, you are to investigate and destroy any enemies found.

This mission is partially a homage to Theodore Cogswell and his famous short story “The Spectre General

Please check out my new Foundry mission in Star Trek Online. It is a solo Fed mission,

ID# ST-HM7IFIEI5, Level 41+. Your new assignment is to shore up defenses at a newly

refit starbase on the borders of the former Romulan Empire and the Klingon Empire.

Upon your arrival, you find Starbase 261 under attack by forces with a mysterious agenda.

You must assume command of the station and solve the mystery surrounding this

seemingly unprovoked attack.

Grapok in the Generals Lung

Title: “Grapok in the Generals Lung”

Faction: Klingon

Level: Any

Description: A pathetic Gorn scientist-chef and wild-eyed old warrior make a routine trip to the frontlines a dangerous task for you and your crew.
Speak to Artok in the Klingon Academy bunker to begin.

Author’s Note: Bring your blade and fight like a real Klingon.

HiD Poster

I came up with the idea for this mission, by hearing Altexist and his rant on ‘Delivering Pizzas to the Klingon’ missions on Podcast UGC a while back.

Name: Honour in Delivery
ID: ST-H1315HLPK
Language: UK English
Faction: Klingon
Level: Open

With a special cameo appearance from the ‘Great Link’ podcast hosts, Capt.PFDennis, Soriedem and Alimac30 and everyone’s favourite Rigelain, Helna and the not so favourite Rigelian, Gleena.

HiD ad

Woody has also made in the foundry these missions:
Collective Voice of Freedom (Fed)
The Floods at Home Parts 1 & 2 (Fed)
Katra & Katra: Continued (Fed)

 

Mission Title: Echo’s in Time
Your @Handle: @kahn
Faction: Federation
Level Requirement: 16+
Mission Summary: Time is saved from the Devidian threat, but what of the countless lives your mission into the past has affected? What possible futures has your presence altered, and what can be done to correct it? The Department of Temporal Investigation has launched an investigation into your actions, and it’s up to you to correct your mistakes. 

This Mission is submitted as part of the Foundry Challenge #5.

 

ST-HHEFZL5MU

Imperium

@Soriedem

Klingon

Any Level

Councilman Cha’lak has a mission for you based on your experiences on Nopada. The Empire’s Sensor Specialists have gone over your records from that day with a fine tooth comb, and they have spotted something. He won’t tell you what it is, until you’re on your way. However, he did say that it’s something they had lost. What could it be? The Mission begins on H’atoria in Pi Canis Sector Block.

This is an entry into Foundry Challenge #5. Please feel free to play it and don’t forget to vote.

Thanks