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New tribble notes contain the following updates to the Foundry!

 

Foundry:

  • Changeling NPC Contacts now have more visual variety.
  • Added visual variety to Klingon TOS NPC Contacts.
  • Resolved the issue that prevented players from purchasing additional Foundry slots.
  • Players will no longer receive mission rewards while in preview mode.
  • The ground Away Team will no longer appear upon previewing Space maps.
  • Added new NPC Groups to the Foundry:
    • Elachi Ground
    • Elachi Space
    • Reman Rebellion Ground
    • Reman Rebellion Space
    • Romulan Republic Ground
    • Romulan Republic Space
  • Added Elachi and EV Tholian NPC Contacts.
  • Resolved an issue where all dialogs on a map would be copied to all objects during map duplication.
  • The waypoint for a Reach Marker Task is no longer larger than the actual in-game area of activation.

In this thread, the following updates have gone to Tribble:

Foundry:

  • Updated the following template maps so that they will have proper pathing information after they are published:
    • Argelius II Interior
    • Borg Interior 02
    • Briarpatch Research Interior
    • Cardassian Interior 02
    • Ice Caves Interior 03
    • Kassae Station Interior
  • Added an “Alien” option to the species dropdown menu for both ground and space NPC Groups.

Kirkfat counts down the Top Ten assets we’d love to have at
our fingertips in the Foundry. Life would be so much easier.

New “Redshirt” Patch:

Originally Posted by zer0niusrex View Post

Foundry:

  • Updated the display names of the Federation Shuttles so they are more accurate now.
  • Updated the display name of the Mirror Universe dreadnought so it no longer thinks it’s Fek’ihri.
  • Removed Klingon TOS as an option for space NPC Groups species, since there are none.
  • Removed ability to sort by FX for exterior backdrops, since doing so did nothing useful.
  • Removed type Klingon for interior backdrops, since there are none.
  • Cardassian and Dominion are now options in the Species dropdown for space NPC Groups.
  • Updated the description for the Timid Creature behavior to reflect its updated tactics.
    • This is a text change only.
  • New “Bling Bling” objects added to the Detail tab in the Foundry:
    • Rock – Gold Ore L 01
    • Fish Tank 03
    • DJ Booth
    • Trophy – Bajoran
    • Table – Poker
    • Table – Pool
    • Pool Balls
    • Pool Cue Stick 01
    • Pool Cue Stick 02
    • Gold – Lots
    • Gold – Some
    • GPL – Slip
    • GPL – Strip
    • GPL – Ingot
    • GPL – Bar
    • GPL – Brick
    • GPL – Pile
    • GPL – Table
    • Isolinear Chip – Yellow
    • Isolinear Chip – Blue
    • Isolinear Chip – Green
    • Isolinear Chip – Red
    • Isolinear Chip – Pink
    • Trophy – Q Throne
    • Trophy – Starbase
    • Trophy – DS9
    • Trophy – Ship Base
    • Trophy – Gold Miranda
    • Trophy – Gold Cruiser
    • Trophy – Gold Heavy Cruiser
    • Trophy – Gold Exploration Cruiser
    • Trophy – Gold Assault Cruiser
    • Trophy – Gold Star Cruiser
    • Trophy – Gold Escort
    • Trophy – Gold Heavy Escort
    • Trophy – Gold Tactical Escort
    • Trophy – Gold Advanced Escort
    • Trophy – Gold Fleet Escort
    • Trophy – Gold Science Vessel
    • Trophy – Gold Research Science Vessel
    • Trophy – Gold Long-Range Science Vessel
    • Trophy – Gold Deep Space Science Vessel
    • Trophy – Gold Recon Science Vessel
    • Wall Shelf
  • New “Mess Hall” objects added to the Detail tab in the Foundry:
    • Table – Mess M 01
    • Table – Mess S 01
    • Mess – Bowl 01
    • Mess – Bowl 02
    • Mess – Bowl 03
    • Mess – Pot 01
    • Mess – Pot 02
    • Mess – Pot 03
    • Mess – Pot 04

The following guide to Star Fleet is provided to those foundry developers looking for a consistent structure/background to their fleet operations:

CSFOINST 5400 –
Starfleet Operational Unit Organization Informational Instruction

1) Overview:
Given the current fleet operational commitments it is useful for new commanders to receive a quick overview of general fleet organization to the wing level, deployments, nomenclature, etc. It should be noted that this information is only as accurate as the last update of this instruction.

2) Glossary:

2a) Fleet – The top-level operational element, a Fleet is assigned a fixed geographical responsibility for security and administration. Currently there are approximately fifteen such Fleets. Historically, during the Dominion War period there were up to fifty fleets, this was due to “administrative creep” during the relatively long period of peace prior to that conflict. At the end of the Dominion War that system was transitioned to a more flexible organization that retained fewer “fixed” fleets that could be quickly augmented with the more mobile Strategic Task Forces.

The Fleet geographical areas are the operational reporting commands for ships that are on independent assignment in addition to any formally attached sub-units. Fleets are usually comprised of up to ten Task Forces that are identified by the fleet number and task force number combined (i.e. 1st Task Force of the 1st Fleet = Task Force 11; 2nd Task Force = Task Force 12, etc.) The “zero” Task Force is reserved for the “command” or “headquarters” Task Force, but in practice this command element often remains at Starbase and is only operational if the entire fleet is mobilized for an out of geographical area deployment. (It should be noted there is often a negative or sardonic connotation used in the fleet about ‘Task Force Zero’ in reference to Fleet HQ. continue reading…

As of now sharing maps is not available, however it is very easy to share the costumes you create in the tailor. I am making this post with the hopes of starting a costume sharing library here on Starbase UGC. The database can contain custom uniforms, characters alien races, greenskinned cat people, you name it. Just upload your jpeg files found in the game’s screenshot file and you are good to go.

My contributions:

Admiral Quinn.

Capt. Kurland of DS9:

Kazon:


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Dear anyone at Cryptic who might have the power to do this for the Foundry community,

Many of us Foundry authors like to build custom interiors.  One of the biggest challenges for us relates to the lack of floors and ceilings.  While we have a few walls of different factions, we have very few floors and ceilings.  Mostly, we use one of these pieces, called “100 x 100 Building Block Platforms.”

These pieces come mainly in 3 varieties:


continue reading…

 

The team at PrimetimeUGC has released their interview with Producer ZeroniusRex. Check out the interview, made completely with the Foundry, here.

Show notes: News Cast and Interview

 

Link to the interview

 

Link to the forum post

 

This thread announces:

Foundry:

  • It is once again possible to select animations for NPCs on Space maps.
  • Added the following ?Detail? objects to the Foundry:
    • Bed – TOS Sickbay L 01
    • Bed – TOS Sickbay M 01
    • Bed – TOS 01
    • Chair – TOS 01
    • Chair – TOS Captain’s Chair
    • Console – TOS Sickbay
    • Console – TOS Table Console S 01
    • Console – TOS Table Console L 01
    • Console – TOS Table Console L 02
    • Console – TOS Ship Generator
    • Console – TOS Transporter Console
    • Console – TOS Wall Console
    • Console – TOS Bridge 01
    • Console- TOS Console M 01
    • Decor – TOS Pillow
    • Decor – TOS Wall Prop 01
    • Decor – TOS Wall Prop 02
    • Decor – TOS Wall Prop 03
    • Decor – TOS Wall Prop 04
    • Decor – TOS Sickbay Wall Light
    • Table – TOS Conference Table
    • Table – TOS Lounge
    • Table – TOS Captain’s Desk
    • TOS Warp Core Housing
    • TOS Warp Core Conduits
    • TOS Warp Core Complete
    • Wall – TOS Closed Gate
    • Wall – TOS Open Gate
    • Wall – TOS Orange Grate
    • Wall – TOS Research Console
    • Wall – Turbolift TOS
    • Weapon – Federation TOS Phaser Rifle
    • Weapon – Federation TOS Phaser Pistol
    • Weapon – Klingon TOS Disruptor Pistol
  • Added a transporter room to the Foundry.
    • It’s available on indoor and outdoor maps under the “Details” tab.
  • The icon for Contacts on Cryptic maps will no longer display as three times per contact.

New:

Foundry:

Some Romulan Foundry contacts had the same name as one another; resolved this.
Added space Dominion NPC groups.
Added space Cardassian NPC groups.
Replaced a missing Romulan statue.
Projects that were affected should now republish properly.
Foundry NPC Groups set to Timid creature will now fight back when they take damage.

Jan. 10th Tribble release notes contain new props, to be added to the Foundry soon:

Foundry:

  • Added new interior detail objects:
    • Wall Intercom – TOS
    • Tapestry – Night Scene
    • Console – TOS Table 01
    • Vase – TOS 01
    • Vase – TOS 02
    • Statue – TOS 01
    • Decor – TOS Jeep
    • Generator – TOS 01
    • Consoles – Federation TOS Ship 01
  • Added new NPC Groups:
    • Species M-113 – ground
    • Tholian EV Suit – ground
    • Tholian – space

Zero adds:

I don’t yet know how frequently I’ll be able to add stuff. Hope everyone agrees it’s better to release stuff in little bits and pieces rather than hold it all up and release it at once.

She also gives us more information on whether or not a mission qualifies for the Investigate Officer Reports:

There was an issue where the Journal incorrectly said that some didn’t qualify when they did–that was resolved and is on Holodeck as of today.

Every other mission I’ve checked (since the fix went live) legitimately didn’t qualify, whether because it lacked enough plays or because the average play time was too short…

Dropping absolutely doesn’t count. And if you don’t finish the mission, it’s not a completion time, so that wouldn’t count either.

There may be some other issue here, but it’s neither of those. We are investigating these reports, but as I said, I’ve checked the behind-the-scenes number for playtime and it has come up short on all the examples…

Average length of mission is not the only factor used in determining whether a mission qualifies…

I have said this elsewhere, but number of plays/reviews is one of the factors. I hope this is unsurprising, as it’s at least slightly more difficult to exploit this way.

Also, BranFlakes confirms that the devs are investigating music-related issues with the Foundry.

Last, but not least, a new round of spotlights have been added to the UI.  Congrats to these past spotlight winners.

Kirkfat focuses on mob placement in the 4th installment of his Back to Basics series.

Better late than never, we aired PrimetimeUGC 2 hours late, and as a result could not present The Great Link tonight.

Be that as it may, we bring you guest author XR-377, plus a review of his newest creation, The Computer’s Children.

We also introduce a new cast member. Tune in to see who it is…..

Watch the new episode of PrimetimeUGC featuring Guest Author, Zorbane. Then become one

with the Great Link with Gingie and GreenDragoon. The Founders are wise.

Follow us on Twitter @Primetime_UGC and @GreatestLink

Here’s Episode 14 of PrimetimeUGC with Chooch99, News, Foundry Essentials and much much more.

Check out the new Primetime with guest drogyn1701. We also premiered our new live segment, The Great Link

 

Show notes:

Exclusive preview of the upcoming Ken Burns documentary: “The Dominion War.”

Primetime UGC’s newscast, with Castmodean.

Exclusive interview with Drogyn1701, along with a mini-review of his mission “Sink the Bismarck.”

Kirk’s Phat Assets highlights the new TOS sets available in the Foundry.

Foundry Essentials: A quick tutorial on precise item placement.

And more….

 

GameTrailers posted these clips. You’ll probably need to skip a few minutes into the first one to get past the D and D lore.  What features would you most like to see ported back to STO’s Foundry?

 

 

Continue reading for part 2:
continue reading…

In this thread, Zero presents the full release notes for the Foundry update.

Some highlights:

New assets, new maps, new object limits, and a few new features.

Continue reading for the full details:

continue reading…

A new ask cryptic came out today, and while it touches on a number of subjects, the ones ‘we’ care about are the Foundry.

Q: (Kirkfat) Players don’t really get rewards for playing some of the best story missions in the game (via the Foundry). Will this ever change? 

Dstahl: As a prolific Foundry author, you bring up a valid point about rewards. The answer is yes, it will change. We have always wanted to find the right way to offer rewards for Foundry missions without leading to abuse of the reward system. Our temporary solution is to start featuring Foundry content similar to what you’ve been seeing in the in-game bulletins as the Foundry Spotlight. Based on the success we’ve had with this low budget form of promoting Foundry missions, we plan to make it a full blown feature in the Mission Journal. By doing so, Foundry Spotlight missions will be setup similar to how Feature Episodes are promoted within the Journal. This will allow us to attach premium rewards to specific player made content that is being featured. This also allows us to prevent abuse of the reward system, while rewarding high quality player-built missions with excellent rewards so that players have even more incentives to play them. There are some technical features required in order to make this happen, but we have already started the ball rolling to get this in shortly after Season 6 releases.

  continue reading…

Nagorak's ship scaling NPC data for STO Foundry authors

STO Foundry author Nagorak weighs in with his research about ship scaling for NPCs (non-player characters).

Using the STO Foundry, “I managed to determine the ship scaling for the Foundry ship groups up to five (5) players*. What I’ve discovered is that the NPC actors always remain the same type of ship, but which ships spawn varies depending on the number of players (and it’s not as simple as spawning in order of the actor list).”

“There is also some variation in hull strength (and maybe damage output) of the ships to further balance the groups. So, for example, one battleship may have more hull than another in that group or a different group. That difference in strength explains why there are some identical spawns with different actors. (For example, with the battleship group, you get a battleship and dreadnought both with 4 and 5 players, but the 5 player spawns are stronger.)”

“I believe the information is accurate, but I had to record a lot of different groups, so it’s not outside the realm of possibility that I made a mistake. If there is a mistake, then it will only be in the exact mix of ships at each player amount. The exact type of ship each actor is (which is the most important info) should be correct.”

continue reading…

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