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Category: Essential Viewing

Hello everyone;

For those people that are not aware I’ve within the past few months published an eBook. The eBook is called Karver: Failed Expectations and is available here as well as all go online eBook retailers. Since it’s been out for so long I thought it was time for for me to do an Author Interview and well here it is.

Essentially ask myself some questions and let you guys in on who I am, how I write and what I think’s important. I’ve put the link below so if you’re interested in getting a little insight into me and my writing please watch!


Castmodean and CaptPFDennis will be co-hosting a new live audio podcast on Tuesday evenings at 7:00pm EST.

We’re calling it “The Author’s Outpost”. We’d like to bring you a show dedicated to the writing of

Foundry missions in the words of the authors themselves, as well as the hosts. We hope you’ll

join us each week. A link to our show will be available here at StarbaseUGC on show days.



Check out our site here




The “Fed Intrepid Class Retrofit 2” is now correctly titled as “Aeroshuttle”.
Removed the rank options for the Hazari upper pieces.
Added the Section 31 upper pieces.
Added the Risian upper and lower pieces.
Added the Khan hairstyle as an option for male characters.
Added the Inmate upper and lower pieces for male characters.
KLG-Allied Federation groups will now properly be eligible for Federation Kill objectives.
Fed-Allied Klingon groups will now properly be eligible for Klingon Kill objectives.



Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guests Castmodean and CaptPFDennis.

Watch on YouTube

Listen on Soundcloud

Direct Download

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— FOUNDRY NEWS ——————————————————

The Foundry is fully back online
Clarifications from Tumerboy from last week
Foundry Bug: Map Preview Failure

— REVIEWS —————————————————————-

Reunion from Delta Rising

— DISCUSSION ————————————————————

What voice actors would we like to see?
Drogyn talks about recent inspiration behind-the-scenes movie features.
Tech topic: Creating a combination puzzle
We explore the character development arc.
Has Delta Rising inspired us to do any Delta Quadrant Foundry missions?
How do we prepare to make a Foundry series?

— LINKS ———————————————————————-

Example of a mission outline:

Join us live Wednesdays at 7:30PM EST/4:30PM PST on

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at or follow us on Twitter: @FoundryRoundtab

We’re back with an additional new host and a new look. Same old format. We review

Shore Leave Under Siege by JohnnySnowball.



NEW MISSION still in review sectionDelta Volanis: Starchaser by johnnysnowball


Delta Volanis: Starchaser

By johnnysnowball

A Delta Volanis Exploration Mission

Boldly go to the Delta Volanis Cluster to seek out new life & new civilizations.
*Non-combat roleplay.
*Single Fed player/ANY LEVEL
*20-30 mins
* Have environment suits ready for you and your away team. (EVA suits are not required to play the mission)

This is an expansion of a review I recently wrote regarding a recent mission I played. I did enjoy the mission but there were time paradoxes that, in my opinion, would be generated and other events that needed to be addressed. The goal of this post is to provide a few things for any author who wishes to create a time traveling mission to think about. To that end I have some suggestions on how to avoid those paradoxes and other issues associated with these types of missions.

One of the first issues most authors do not deal with is the changing of the timeline. Now if it is the player traveling back in time then you would affect the timeline but can also ensure it is preserved. When an adversary travels back in and alters history no one in the current timeline would know the difference. The exception to this would be time travelers, temporal agents and certain species. Without the aid of those types of beings the only other way to avoid this issue is to have the player shielded from the changes in the timeline. This can best be demonstrated in the TOS episode “City on the edge of forever” or the TNG movie “First contact”. In both those examples the characters who maintained knowledge of their timeline and therefore the ability to repair it were shielded from the changes. In the case of the “City on the edge of forever” they were shielded by the emanations from the device on the planet when Doctor McCoy went through. In “First contact” they were caught in the temporal flux of the Borg time portal they created. Deep Space Nine also did an episode where the crew traveled back in time to stop a plot to change the outcome of the mission in the “Trouble with Tribbles” episode. In the DS9 episode they got away with it because of the cloaked ship and no overt contact with the TOS characters. Yes, Captain Sisko interacted with Kirk but only in a passing manner that had no actual affect on the timeline. Therefore it would not be an overt interaction and affect the timeline.

How do avoid these issues? Your mission could start with either a player being intercepted by a time traveler, a species who can detect these changes, temporal agent or a device similar to the Guardian in the TOS “City on the edge of forever” episode. This individual or device shields the player from, either deliberate or accidental, changes to the timeline. From here the player can be briefed or decide as part of the story on how to address the changes made in the timeline from this point. The time paradoxes mentioned at the beginning of this post would be mitigated by this process in the story. How you address the mitigation is your choice but remember the player should not directly interact with people in the original timeline without addressing the concerns of altering the past. The way around this would to write the story so the player was actually part of the historical events that occurred.

That should cover most aspects of time travel missions you create within the Foundry. If you have any questions please let me know and we can discuss them.

Thanks for authoring,
(AKA: Evil70th)


  • The Foundry is now back on for Tribble.
  • Addition of a number of new Foundry Objects:
    • New Romulus Trees, Plants, Rocks, Waterfalls, Ruins, Props and various other details from New Romulus.
    • Glass Walls/Floors:
      • Federation ESD, Romulan Embassy,and Klingon Starbase.
    • Specialty Volumes:
      • Low Gravity, Floater, EV Suit Required
    • Invisible Floors to match up with the Invisible Walls that are already available.
    • Benches from Earth Spacedock, both Sittable and Non-Sittable versions, and their respective cushions

Greetings True Believers! I wanted to share with you my plans for a new foundry contest I am calling “Secret Agents“!


secret agents logo


The dates have not yet been finalized, but I wanted to go ahead and let you know about it early so you could start formulating ideas and even building parts of the mission as you see fit.


The premise: In the Romulan Republic mission named “Mind Game“, you are captured by the Tal Shiar and they try to brainwash/recruit you into their ranks. The official story is that you resist and escape. But what if the official story was a lie? What if their brainwashing actually worked, or you willingly agreed to join their ranks? This is the premise of the “Secret Agents” contest. You create a story where you are playing as secret agent of the Tal Shiar in the Romulan Republic.


Of course every great contest has a great reward, and in case fame and foundry tips arent enough, the winner will also get a vintage 1997 Playmates Romulan Bird of Prey!


romulan bird of prey

*Please note this is a stock photo.


Now as mentioned above, the contest dates are not yet finalized. This is mainly due to an upcoming update of many new costumes, which I’m sure people will want to use in their missions. There was also recently a community map poll that resulted in several Romulan maps in the top 10 results, and Tumerboy/Tacofangs will hopefully be adding many of these in the near future. Due to this I do not yet want to put a hard date on when this contest will end, although I’m currently thinking towards the end of this year.


If you have any questions please reply to this post and look forward to more details in the future. In the mean time, start forming ideas for your mission, and lets all thank Zeroniusrex for the new costumes and Tumerboy/Tacofangs for the upcoming map additions!


PS: if anyone from Cryptic is reading this, please consider this humble request; since we cannot create official “romulan faction” foundry missions, please add a “Romulan” tag. That way people can at least easily search for any missions that were created specifically for Romulan players, such as this contests’s missions. Thanks =)

Have you heard about the STO Player Housing Project? If not, read about it here:


And now we have an important update: Zeroniusrex has added the QUARTERS tag to the mission search tool(currently on Tribble test server), which will make it much easier to search specifically for(or exclude) player housing projects from the normal mission list.

So once this tag makes it to holodeck, if you create a housing project map be sure to ask your friends to TAG it with the new QUARTERS tag.


Thank you to Zeroniusrex for adding this feature!

If you are new to the foundry, here is a brief tutorial that well help you create your own house for the STO Player Housing Project. This may look complicated, but just take 1 step at a time and you will be done in less than 15 minutes.

1) At the character select screen, click the “Create Content” on top of the character list.

2) Create your foundry character.

3) Once in the foundry editor, click the “New Project” button at the top

4) Name your project(and remember to include “Player Housing Project” in the title).

5) Once your project has loaded, click the “Maps” button on the left side.

6) Click the “create map” button at the top.

7) Name your map, and select map type. For the purpose of this tutorial select “indoor” from the drop down menu, and select “Federation” on the faction drop down menu.

8) For the purpose of this tutorial select the map named “Federation Interior 2” and click the “create” button in the bottom right corner.

9) Now that you have a map to work on, click the “Story” tab on the top left menu.

10) From the story screen you will see your map listed on the right side menu. Click and drag your map below the “Grant Mission Dialog” box.

11) Choose where your mission starts by clicking the button “Whole Map” on the gray box and selecting the start point you want. For the purpose of this tutorial select “Earth Spacedock” on the left.

12) Now select the specific door on ESD that will go to your mission. For the purpose of this tutorial click “Ops Door – North”, which will appear underneath the Transporter Icon on the map legend. Click “OK” in the bottom corner.

13) Add an objective to your map. For the purpose of this tutorial click and drag the “Interact with Object” icon on the right menu into the green “Project Map” box.

14) Go back to your map by clicking the “Maps” tab on the left side menu. On the top right corner of the screen you should see a tab named “Unplaced” with a little alert icon. Click this tab, click on the default object listed in the menu and drag it to the center room on your map.

15) Go back to the “Story” tab and fill in the missing items. Start at the top by selecting a costume for the “Grant Mission Dialog” box. You can simply select the first costume which is an academy cadet. Now type something like “Go visit my house” in the dialog area.

16) Now type something in the dialog section of the grey box below like “Welcome to my house”. Now go below to the green “Project Map” box, and type something simple in each of the lines with the yellow alert next to them.

17) Finally, go back to the “Project” tab on the left side menu and type something for your mission description. Be sure to tell people where to go to start your mission. For this tutorial you would need to tell them to go to Earth Spacedock, then go to the door below the transporter icon on the map legend.

You have now created a simple functional mission that can be published. However, the entire purpose of the Player Housing Project is to actually create your own house! So once you have a basic functional mission, simply go back to the map you created and add any kind of decorations to the room you may want. There are many different kinds of objects to choose from, so there are endless possibilities for creating something unique.

Hopefully this helps you get started =D

As much as I love STO, it is not the only game I play. And as it turns out, another game I play is adding a player housing system. The way their housing system will work is, in a nutshell, you buy a house on the planet you want, you pay to unlock rooms and decoration, and you can list your house in a public directory for other people to come check out whenever they feel like it.

Well, this got me to thinking, and STO’s foundry pretty much offers players that exact same thing, except we dont even have to pay for it! So with all of that in mind, I’d like to start something called The STO Player Housing Project. It works very simply: you create a house for yourself in the foundry, and then you share it with the community!

If you would like to participate in the Player Housing Project, here are the 3 easy steps:

1) Get in the foundry and create your house.

2) Publish the mission.

3) Tell your friends and fleet mates! And be sure to ask them to TAG your mission with the newly added PLAYER QUARTERS tag.

Now, here are a few things to keep in mind when creating your house:

A) make sure you clearly state in your mission description WHERE TO GO to access the house(aka the mission starting point).

B) keep in mind that you are not creating a real “mission”, just a house for people to check out(so no long mission objectives).

C) your project will be under the “review” tab until a certain number of people have “played” the mission(but people can still check it out right away).

Now what would be REALLY great is if some kind soul at Cryptic would add a “player housing” tag to the mission search feature. This would allow people to search exclusively for player houses, or to EXCLUDE them from their search results if they dont want to see them at all.

This has now been done! Thanks to Zeroniusrex!!!

And speaking of REALLY great, wouldnt it be fun if our community manager picked a really cool house to highlight every month? I think so =P

Anyway, thats the basic idea. So go create your house! =D

PS: If you like this idea and would like to see some “official” support like I mentioned above with the foundry tag or house spotlight, tweet this page to @trekonlinegame and @pwecaptainsmirk


Federation Pride Flag

Hello everyone,

I’d like to take just a moment of your time and invite all of you to Stonewall Fleet’s Fifth Annual Pride Weekend on July 12th & 13th.  You may remember the event from my guest blog last year, Celebrating Diversity in Star Trek.

Stonewall Fleet is a gay, lesbian, bisexual, transgender and straight ally (GLBTA) fleet and this weekend is our annual pride celebrations.  This season is a time of great celebration for the GLBT community as we remember the Stonewall Rebellion, for which Stonewall Fleet is named.  The Stonewall Rebellion were a series of riots 1969 that started the current Gay & Lesbian Rights Movement that not only affected the GLBT community, but the entire world.  Our Pride Weekend is about bringing together all of the STO community and celebrating our diversity; a goal that goes hand in hand with Trek.

Back in 2011, one of our best and more prolific authors, @Alimac30, wrote an impassioned piece on how important the Foundry is to the community. At Stonewall Fleet, we know the value of the Foundry in telling stories.  That’s why every year since the Foundry has been in STO, we’ve featured a mission created by one of our members including The Spirits of Ramok Nor by @Alimac30, The Wounded Wolf by @Akrilon, and Operation Demon Storm by @Eurrsk.  This year, we will be featuring Adrift by @Midnighttlc.

We would be honored for you to join us this weekend in celebrating Pride.  Come PvP with us, run some STFs, or join up for Adrift!  You’d be more than welcome!!  Please check out the entire schedule of events here ( and join the STOPride channel to participate in the events.  Can’t wait to see you there!

Fleet Admiral
Stonewall Fleet

Hey all, I’ve started a new trend in the credits of my missions. I am adding lists of recommended missions to try and help promote more plays, especially for newer authors. If you have a mission of a new author you feel really needs more plays or a very high quality and established mission which you also feel deserves more plays, let me know. I will be updating the end credits of my missions as I go on.


Greetings Denizens of the Foundry and StarbaseUGC,

Some of you may have heard of an idea rattling around the StarbaseUGC Chat Channel. After the success of the Purity series a number of us started to wonder what next? A Klingon version? Maybe something else entirely? To answer this question we decided to look at Purity and see where and what we could improve on. One of the biggest complaints/issues was the ugly spectre of elitism.  We and Cryptic were branded with the elitist tag. Only “the in group” or “a secret foundry cabal of authors” were good enough to accomplish this. What about us, why weren’t we the rank and file foundry authors given a chance to participate in this. While I will always reject the idea that the authors of purity and Cryptic are elitist these people did have a point. There are a lot of really good authors out there that we didn’t include simply for the sake that there was only so much story to go around and even the 6 missions that we did people complained that it was a bit stretched in places.

So this was our starting point a truly community-driven collaborative effort to create something to not only promote the foundry itself but to help promote and get the names out there of as many authors as possible. To show case what Star Trek Online foundry authors can do, not only on our own but if we work together as well. That is why a group of us have come up with the Foundry Sector Block Project.

The Foundry Sector Block Project is a project where we, as foundry authors, get together develop a new location that we can share and help promote mission that are located inside. However due to the community nature of this while we would love for Cryptic support of this project it would be too much to expect an actual foundry-focused sector block be added along with new aliens, creatures, cultures and story. That is why we are going to have to use an out of game website to accomplish this.

Create a map, layout the borders of various inter-stellar or pre-warp civilisations, create these aliens and civilisations for ourselves but most importantly create these stories for ourselves as well. In addition to the creating of the environment there will be a collection of authors associated with the project that will create a number of foundry missions. These initial foundry missions will contain a story arc that will introduce this Foundry Sector Block, the main players and set out just some of the things that are happening inside the foundry sector block. From that point on it will be up to the rest of you to fill in the story create your own foundry stories set in this environment but you can also go your own route as well. We will be having separate “official” and “non-canon” lists of missions to help promote them. Official missions are to be considered on the same basis as the initial story arch missions and non-canon well, are to be non-canon missions set here but don’t necessarily impact on the rest of the sector.

This way for those that want to truly collaborate with others and build and continue to build a living breathing world then you can but authors will also have the freedom to just chuck things out and have more freedom to tell their story without having to worry about broader implications of their stories within the sector block.

This is how we aim to be far more inclusive that we  were during Purity to create something, a world, and then open it up for any and all play with as they see fit.

We are looking for anyone interesting in join us on this project to help us with it. To contribute their foundry expertise, to help create a unique story for us to tell as a starting point, contribute web design skills and help us make this currently empty and lifeless section of space into something real. If you are interested please don’t hesitate to let me know via any of the follow methods.

In-game PM or Mail: @Bazag
Twitter: @Bazalonia
StarbaseUGC Chat Channel: Bazag

Thank you, and I’ll see you all later.


Foundry Friday! Let’s Spotlight Together

Join STO Community Manager CaptainSmirk this Friday, June 27th, 2014 at 2:30 PM PDT (click here for your local time) for his Livestream of the latest Foundry Spotlight Mission! We will be presenting the latest FED Mission to be chosen for our spotlight, and playing through the story along with our intrepid fans. Make sure to join us and help us give some much deserved love and attnetion to our Foundry and the amazing authors who help create more STO universe for us to explore.

We will have our crew ready to answer your questions and give out prizes* during the show.

*To be eligible to win, you only need to be logged in to Twitch and chat the keyword that we’ll ask players to post (in addition to us saying it verbally, we’ll post it in chat so you can copy and paste it) right before each giveaway.
Link to our Twitch Livestream channel


Discuss this in the Forums

Destiny Darkly by @Akurie

Sector Map A-1

Nothing major to note.


Azura IV

That Ferengi Name,* Facepalm.*

Nice puzzle with the rules of acquisition

The last hostage group has “interact. Should change it to an appropriate response.


Sector Map A-2

I recommend spreading out the NPCs at the freighter some.


Desert A-1

Add  respawn  point at the “Rescue 6 groups of hostages” objective.


Desert A-2

You have a solid and well-built outpost here.

The optional dialogues add to the story.


Sector Map A-3

Nothing major to note.


Breen Station

Major notes will be added at the end.


Nice work on the assimilated parts here.

I’ve noticed the Bible references, are you Christian :)?


Overall Thoughts: I was kinda on the fence for this mission. I know this is your first mission and it’s mighty impressive for it being your first. Which is why I will treat it as such, a first mission. However, I did get kinda lost in the story and that may be due to some of the issues I ran into personally. 

Let’s start with combat. I noticed you had many large enemy groups packed together, meaning you would be often fighting more than two or three low level squads at a time. I felt some of these mobs could have been separated more. Had there been more enemy variety, it may not have been so bad. To me, personally, fighting tons of Breen spam can get annoying if packed so closely together. They ended up getting monotonous really fast. This also applies for the space portions too.

The second issue I had trouble with was the “End conversation.” I felt that this kinda took out some of the immersion for me. I would recommend adding appropriate “RP” captain responses instead of text such as that. There was also some usage of the “continue button.” I recommend changing these to captain responses as well to build the immersion.

Now, there were things I found interesting. I like the inclusion of the trivia puzzles for objectives. I also enjoyed some of your scenery work. I felt the Terran ground base was well made. I also noticed your Bible references. I assume you are a Christian denomination, which is cool, I am too. We’ll have to talk in-game hehe.

Overall, I gave this a 5/5 despite some major issues because it is still a VERY WELL put together mission for a 1st timer. If you take these points and apply them to future content and this mission, I think you have a promising foundry career ahead of you.




Requiem for a Dream ,Part 2: By @1100100_v2.0






Nice touch with the wall console map. Suggest changing interact to something like “Building layout, etc.”

[3:53] [NPC] Briefing continued: As you also may know, historically, all successful missions against the Borg have been about liberty, justice, and have taken approximately one hour. Today (pause for ephasis) today, we follow in the footsteps in those who have gone before us. We will take the road less traveled. And we shall assist the resisting Borg in their cause.  Continue stirring speech and quote Shakespeare’s Henry V about “If the cause is just and honorable” ect.



I assume “ephasis” was meant to be emphasis.


Heh, redshirt joke. Nice touch.

The tactical caitian captain has his default name. Suggest changing it to a unique name.

Computer room is a very nice creation.

You are really good with props.




Change the sonic pulse beacon to something else besides “Beacon 01.”

Nice roll effect on the Immelman.



Good use of the explosion effects on the Borg station.




Full Circle


Amazing tower….

One npc is named “Hamlet cast – Ghost” suggest changing this.


My thoughts on this part are mainly the same as the last one. The scenery was even better this time though. You have a knack for building unique structures. That is your strongest suit. 5/5.



(No pics this time.)
Wings of Omicros by @darkfirewithin
Played on normal with my tactical Caitian, Kovu.

Regulus System
Nothing major to note.

Regulus IV
Nothing major to note here.

Diplomatic Compound
I suggest turning the Omicron ambassador to “off” on wander, he interrupts the dialogue when he runs.

Regulus System
Nothing major to note.

This is a very simple mission and does not really have any issues besides that one part with the ambassador. I honestly was kinda left yearning for more, but I gave it 5/5 for being clean and well-written for the small amount it had.




Sleepers by @Jovell
This mission was played on elite mode with my engineer, Taka.

Opening dialogue

[2:27] [NPC] Captain, thank you for volunteering for this mission. It bothers me to think my fellow service members are missing and what could have happened to them. Starfleet Command would like you to rendevous with a Legate J’Tran from Cardassian High Command on board the CDS Aldara in the Kinjun System. He will provide you with information on the next step of your investigation. Vice Admiral, I dont have to tell you the importance of this mission. Only that it is highly classified and I can trust you to keep it that way. The Detroit, San Fransisco, and the Partition went missing two days ago, and the Celest and the Nephilim went missing yesterday. Four escorts and a cruiser. It is the utmost importance that we find out what happened to them. Keep me informed of your progress. Marconi, out.
Rendevous should be “Rendezvous”

Dont needs an apostrophe.

Kinjun System

Nothing major to note here.

CDS Aldara Bridge

2:41] [NPC] : I don’t know whats going on, Captain. This is why we are working with Starfleet so willingly on this matter. What types of ships is the federation missing?
You should change “is” to are in the sentence, “What type of ships is the federation missing?”


Nice how you used the “fire tornados” here. Although I am slightly confused why you did not use the actual Badlands map backdrop like you see in the DS9 story missions. Having the tornados with the black sky of space somewhat messes up the effect of them.

U.S.S. Celest Bridge

Fire effects are well placed.

Crew Deck

Lieutenant Jessica Kantra had a normal Borg skin. I assume you meant for it to be a starfleet one.

Engineering Deck

Good, clean use of effects. Boss battle in the engine room was a tough one on elite mode.

Badlands #2

Nothing major to note.

U.S.S. Envoy Bridge

Nothing major to note.

Badlands #3

Nothing major to note.

5/5 overall. This was a good mission. The dialogue was well written and only had a few almost insignificant mistakes. Most map designs were simple but they worked out perfectly here. I look forward to more work from you.