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Category: Tutorials

We want you to make mission trailers. Plain and simple. We want you to make them and post them on this site. Trailers are cool and fun to watch, but “I don’t know how to use demorecord” is a consistent complaint that we hear. Then we say “There are tutorials you can watch”, but people are still intimidated by it. “There is sooo much to it. Where do I possibly begin?”

I’m here to tell you that it’s so easy, even an old coot like me can figure it out. Most of the features that scare the crap out of you, don’t even NEED to be used. I’m just going to tell you what I do.

A quick explanation of demorecord:

Ok, to begin, let me just point out that the demorecord function of Star Trek Online is not working quite as it was intended to work. Since it was developed it has suffered with subsequent upgrades to the game. It will no longer display custom NPCs. Any NPC one has made in the Foundry costume editor will not be visible upon playback. Nobody at Cryptic will repair it because they claim it was never meant to be used by the general public and the guy who programmed it is no longer an employee. That being said, I will attempt to get you started on the simplest way to use this mechanic.
continue reading…

Kirkfat details the intricacies of NPC behavior with his usual flair
on PrimetimeUGC’s Foundry Essentails #23

Kirkfat briefly discusses the /freecam command

Here is the first livestream, in its 1080p entirety, from Saturday 3/23/13. Soon it

will be diced up into more manageable portions for you to ingest. For now,

have a look at this 3 hour hi definition version. It is quite alright if you’d like

to skip to the parts that interest you most. Enjoy and watch for the next livestream

in our series.

The following guide to Star Fleet is provided to those foundry developers looking for a consistent structure/background to their fleet operations:

Starfleet Operational Unit Organization Informational Instruction

1) Overview:
Given the current fleet operational commitments it is useful for new commanders to receive a quick overview of general fleet organization to the wing level, deployments, nomenclature, etc. It should be noted that this information is only as accurate as the last update of this instruction.

2) Glossary:

2a) Fleet – The top-level operational element, a Fleet is assigned a fixed geographical responsibility for security and administration. Currently there are approximately fifteen such Fleets. Historically, during the Dominion War period there were up to fifty fleets, this was due to “administrative creep” during the relatively long period of peace prior to that conflict. At the end of the Dominion War that system was transitioned to a more flexible organization that retained fewer “fixed” fleets that could be quickly augmented with the more mobile Strategic Task Forces.

The Fleet geographical areas are the operational reporting commands for ships that are on independent assignment in addition to any formally attached sub-units. Fleets are usually comprised of up to ten Task Forces that are identified by the fleet number and task force number combined (i.e. 1st Task Force of the 1st Fleet = Task Force 11; 2nd Task Force = Task Force 12, etc.) The “zero” Task Force is reserved for the “command” or “headquarters” Task Force, but in practice this command element often remains at Starbase and is only operational if the entire fleet is mobilized for an out of geographical area deployment. (It should be noted there is often a negative or sardonic connotation used in the fleet about ‘Task Force Zero’ in reference to Fleet HQ. continue reading…

Hello my fellow Foundry Authors/Founders,


Hopefully by now you’ve all heard of the Foundry Authors Academy, if you haven’t why not read the full article on the STO website. And check out the Forum Post where we have some extra details regarding dates and FAQ’s.


The FAA, is a joint project between PrimetimeUGC, StarbaseUGC, Cerberus Films and Cryptic Studios, to provide comprehensive, fun and informative tutorials or “lectures” on the Foundry UGC Toolset, from the very beginning, all live.


We’re looking for experienced and knowledgeable authors to come and join us, to share their knowledge.

To take part, you’ll need to be free on Saturday the 6th of April, 12 Noon PDT/ 7PM GMT for 3 hours, as well as have access to a Skype Account and have an internet upload speed of 0.4mbps or better (you can test yours here

If you’re interested in being one of our Teachers, please sign up using this link 


If you have any questions, please feel free to contact me via Twitter @cerberusfilms, or through the StarbaseUGC Chatroom.


Thank you, and I can’t wait to get to work with you all


No.7 in Kirkfat’s series of Foundry Basics Tutorials. This time, the fat man discusses triggers and

branching objectives in the dialogue tree. Learning is fundemental. Enjoy.

This is our 20th episode, and to make it more special, we have a Neverwinter exclusive.

We spoke with Zeke Sparks, Lead Designer, and Rob Overmeyer, Executive Producer.

There are also, not 1, but 2 mission reviews this time around.

Q&A Image 2 cropped

Hello my Fellow Founders.. Foundry Types.. Foundrians?


This is your chance to get your questions answered by the Neverwinter Developers, specifically to do with the Foundry.


Please post your questions in the comments here or on and late on Sunday the 27th, we’ll pick the best and send them directly to the team.


This is a really exciting opportunity for us all to find out more about the Toolset in Neverwinter.


We eagerly await your questions!




(P.S. sorry for the late posting, I thought someone else was posting it here)

Here is part 6 of my Back to Basics tutorials. Please leave feedback.

This is the first Primetime of 2013 and of its 3rd season. We host HippieJohn, as well as review

his mission Spectres:Episode 6 which won him first place in STO’s Foundry Challenge #5.

Kirkfat also teaches triggers in his latest edition of the Back to Basics series. Plus….Chalaskie invades.

Here’s Kirkfat’s new tutorial in his Back to Basics series. This one is on Story Based Dialogues.


Its a holiday extravaganza! Crazy Chalaskie stops in to join in the fun, We interview STO EP Dan Stahl, we have a review of Slaves and Seduction by our own Kirkfat, as well as his Foundry Essentials. ENJOY!

Kirkfat focuses on mob placement in the 4th installment of his Back to Basics series.

Primetime interviews Logitech007 by proxy and Kirkfat delivers his fourth in a series of Foundry Essentials Back to Basics. Chalaskie drops by.

Kirkfat brings us through ways to begin your mission and the initial doorway and map transfer in this, Part III of his Back to Basics Series.

Better late than never, we aired PrimetimeUGC 2 hours late, and as a result could not present The Great Link tonight.

Be that as it may, we bring you guest author XR-377, plus a review of his newest creation, The Computer’s Children.

We also introduce a new cast member. Tune in to see who it is…..

Kirkfat brings us Part 2 of his Back to Basics series with an intro to Map Making in STO’s Foundry


Watch the new episode of PrimetimeUGC featuring Guest Author, Zorbane. Then become one

with the Great Link with Gingie and GreenDragoon. The Founders are wise.

Follow us on Twitter @Primetime_UGC and @GreatestLink

Here’s Episode 14 of PrimetimeUGC with Chooch99, News, Foundry Essentials and much much more.