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“A man either lives life as it happens to him, meets it head-on and licks it, or he turns his back on it and starts to wither away.” Dr. Boyce, “The Menagerie,”


This is a post I have found very hard to start writing. It’s something I have started and stopped numerous times in my head. It feels like by even beginning the process of laying words into the editor that it signals that an ending has really come to fruition. I cannot deny the truth of this any longer, as today an ending has been reached. This day will probably not be long remembered; nor do I expect it will live in infamy. It is, however, the day the Foundry was shuttered.

For me personally, the journey started in December 2010. I have many memories of those days, of the Foundry editor being the most unstable and unruly of things. I remember when we used to use potted plants set underneath objects we wanted to players to interact with, at least until we discovered that we could use the shot glass. I remember all the times I fretted over the placement of certain objects, the pains of reaching map limits or crashing after hours of object placement without having loaded the map and triggering an autosave and screaming in frustration. I remember the first reviews of missions, for me when I was asked to have a mission spotlit. All of that is part of me and after a fashion, it is part of the experience of many who have created something with the Foundry.

This is gone now, but just because something is gone, doesn’t mean that is has to be forgotten. Very literally the day the sunset announcement was made, I had to decide what to do about the hosting for this very site. Obviously one reaction would be to call it quits, close up shop and walk to the sunset with the Foundry. At that moment I personally was feeling quite hurt by the turn of events and seriously considered this. I am still deeply affected by the removal of this tool, but when faced with doing what is easy and what is right, well time will tell if the decision I made is the most equitable.

With that said, the site will carry on.  Shortly, I will be transitioning the traditional SBUGC site into an archive form, I have no desire to destroy the past and bury it, but much of what exists on the site presently has no relevance to what goes forward. More information on this will be posted as I work on this transitioning. What I do intend however, is to embrace the idea of Genesis that has been put forth by the developers of STO. Considering the removal of the Foundry is a no win scenario for authors, it seems fitting to create life from lifelessness. In addition to archiving the site, it is my intention to create a new SBUGC site from the old. While we will not be able to share our ideas in game as we had before, that does not mean any of us who wish to create should not have a port of call to share their passions. My plan is rebuild the site to allow for as many mediums to share your stories with the masses. This will not be an overnight transition. To be honest, it will probably be some time before the site is in a state that I fully happy with it, but I want to show that we have a resilience that can survive adversity. I want to see what we can create together. I want to continue to explore strange new stories, to seek out new avenues of storytelling. To boldly create what hasn’t been created before, because WE are the Foundry.




Cryptic has decided to sunset the foundry…

This is the end.

Sorry Foundrites. Looks like there are still issues with the editor and I suspect that it will again be unavailable in the coming days, if not hours. Sorry. Really.

We don’t want to speak too soon, in case they pull it down again, but we will anyway. The Foundry is back. Now get to making missions, will you? It’s been a long vacation. Get to work.

From Star trek Online

As a heads up, we’ve been told there’s going to be a republish with the launch of AoD on Oct. 9. If that comes with some downtime, we’ll extend the deadline four days past whenever editing comes back online.

Its that time again folks where there MAY be significant downtime(as far as the server goes, probably 6 hours if true to form) and with it the high probability of instability, daily patches and of course, downtime for the foundry and a wait time before a republish begins.

DON’T PANIC. It has happened before and will happen again.

So this weekend I suggest wrapping up any loose ends you have, make copies of any texts you might want to work on offline while the editor is down, and maybe try out the new things.


Voting has now begun on Foundry Roundtable and Cryptic’s Victory is Life Foundry contest!

from: The Star Trek Online Forums

 Challenge Topic:

For this Foundry challenge, make a mission for Jem’Hadar or Cardassian player characters. The plot may be anything you wish, as long as it is geared toward either or both of these playable races.

When you have played through the missions and selected your favorite, send a forum PM, Twitter DM or in-game e-mail to @drogyn1701. This will serve as your official vote. Limit 1 vote per person. Challenge authors may vote, but not for their own mission.

The voting deadline is 4 p.m. US Pacific Time, Wednesday, Oct 12.

If there is any Foundry downtime during the voting period, it will be extended accordingly. Authors are asked not to work on their missions during the voting period, unless you find an issue preventing people from completing the mission.

In the event of a tie, @duncanidaho11’s cat has been chosen as the impartial tie-breaking judge.

You may leave a review on each mission you play if you wish, but it is not required.

Mission List

“Mysteries and Familiar Faces” by @zectosh
“Flowers of War, Thorns of Peace” by @XR-377
“A Simple Tailor’s Shop” by @beargoggles
“[CRD] Old Soldiers” by @hippiejohn
“Ooooo, Jem” by @Smokebailey
“[CRD] A Dagger in the Dark” by @stcaptainquirky
“Generation Armageddon” by @EnglishWerewolf
“Echoes of the Iconians” by @trollerpilotxiv#9883
“The Grand Library” by @colonel68
“Unseen Enemies” by @bberge
“Replay Morning” by @TedHembach
“Chem Bajora” by @ajwoodley
“Investigate the Fire caves” by @Lone-star
“[JH] Guidance” by @hauriant
“Rubicon” by @castmodean

“Undercover job – Station 114” by @baelrogh

“Reality blues” by @Captain.Hunter
“[CRD] The Dukat sisters” by @Nog-Rom

If you don’t see a mission check in the review tab. To see the review tab, click the “Become Reviewer” button at the bottom of the Foundry menu.

Go out and play some missions. And its ok if you don’t have a character thats intended for the playthrough. Jut keep in mind the missions are geared to be from that perspective so don’t worry too much if your Vulcan Science captain suddenly develops a taste for Yamok Sauce

Details are in the link and rules are on the forums but a T6 infinity ship is up for grabs for one of you creative types out there. Go forth and make awesome!

Since 2011, when Star Trek Online was still young, and Foundry was introduced on the Tribble server, the game has evolved and grown in some significant and exciting ways. This latest expansion was a resounding success, especially with players for whom Deep Space Nine has always been a particular favorite. The meandering Iconian War storyline is a distant memory, and it seems that story development has hit its stride. With the announcement that we will have a new Discovery addition in the Fall, players have a solid indicator that STO will live on well into the future. That being said, things are not so rosy for a broken and sadly neglected Foundry.

In March of 2011, Foundry finally went live on Holodeck, STO’s main game server. The player base was intended to be used as guinea pigs to gauge reaction to, and use of, this User Generated Content(UGC) creator before they released a bigger and debatably better UGC Editor in the highly anticipated Neverwinter. Things did not work out as expected.
While players in STO went right to work building story content, Cryptic went to work promoting and focusing both developer and player attention to Foundry. Ideas were coming fast and furious. There were conference calls between the Executive Producer and our humble organization, as we were the first official Foundry-centric community. There was so much excitement for what was possible and what Foundry could become. Nearly all of the first original authors were members of StarbaseUGC.

As the months went by Foundry exploded, as more and more players became authors. Podcasts sprung up. There were shows broadcast and articles published to review the newest missions. STO was onboard choosing monthly Spotlight missions that the chosen authors considered a point of pride, and a badge of honor. Authors made trailers for missions in an attempt to get plays. It was healthy competition at its best. Members of StarbaseUGC got together and published the first truly collaborative series of missions with the release of Purity, which was immediately spotlit by Cryptic. StarbaseUGC had a booth in the vendor’s room at Star Trek Las Vegas in 2012. With all of this attention and participation came great UGC content. Authors learned to do amazing things with the Foundry editor, and in many cases, coaxing it to perform above and beyond its limitations. It was a great time to be both player and author. This was Foundry’s Golden Age. continue reading…

Hello All.

With the Risian Event going on I thought I’d remind some authors that it might be worthwhile to try and obtain a floater on your Foundry Character for Testing.

This is only doable if you have gotten your Foundry Editor Character to at least Level 11.

Then Choose the Risa System as a start location for a mission and then hit the “Play from beginning” Button from the Story Tree Editor. This should toss you out in sector space near Risa, and you can then head to the summer event map from there.

Be Advised you will be in a special instance and completely alone, so it should make it a little bit easier to get the Favors required.

From Star Trek Online:

The Foundry is a special program within Star Trek Online that allows users to make their own episodes, playable by other Captains within STO. To access it, open your Mission Journal, and select “Foundry,” at the top. Every month, we like to spotlight a particularly interesting or unique mission for all of you to experience. This time, we’re spotlighting “Time Will Tell,” by XR-377.

Time Will Tell (ID: ST-HG930DWIE) is a KDF mission that begins when a mysterious anomaly appears in the Kahless Expanse, and takes its captains on a journey through time, space, and a plot that has its tongue firmly planted in cheek. I don’t want to spoil too many of its twists and turns, but be sure to keep a sharp eye out as you play, especially for some of the character names.

Got a mission you think is worthy of being spotlighted in one of our monthly blogs? Submit it to us! After you’ve built it in the editor, there’s an option to submit it for Spotlighting when you export. We hope you enjoy Time Will Tell, and we’ll see you in game, Captains.

Repairs continue on all levels of the starbase, well mostly I am trying to get all the bits to play nice again in this new day, its a bit like the season finale of TNG season 1 when all the cryogenic frozen hewmons were dealing with the 24th century. Anyways, its worth noting this new age also features Foundry Spotlights. Many thanks to STO’s Community Manager Ambassador Kael for going forth and getting these spotlit. The 2 most recent entries are:

“In the Shadow of MIDAS: Part 1” by GreenDragoon and “The Hundredth” by NCC-89471

Congratulations to these guys and all the future authors who shall be spotlit.


So….things have happened. We are operating on partial main power and if I were to go by the book, days would seem like days. There is yet life in the old girl.

*UPDATE: As of 6:20 it looks as though editing and missions are back online!*


As of the end of maintenance this afternoon, 1/21/2016, the Foundry has been taken offline for a yet to be determined length of time. Trendy posted the following in the official forums:

Hey folks!

With our update and everything coming up, we will once against temporarily be disabling UGC in STO in order to do Anniversary stuff and… other things. Also I have some Foundry stuff that I’m planning, but that’s me being a tease.

~Morrigan “LaughingTrendy”

So its possible we could be looking at downtime through the length of the anniversary event, so potentially a month, though this is all speculative at this point.  It is worth noting the, and other stuff, so maybe we will have some goodies coming up?


and speaking of goodies, there was this in the patch notes for tribble on 1/20/2016:


  • Added a small Omega Molecule as a Detail object.

  • Added a closed Dyson Sphere door as a Detail object.

  • Updated the Dyson template map:

    • The pointy down bits aren’t simultaneously open and closed now.

    • Removed the invisible collision around the platform in the main room.

so time will tell, it always does.


Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon.

Watch on Youtube:


Subscribe on iTunes


  • Recent Foundry Discussions


  • Dragoon shows off a ship interior map from Part 3.
  • Drogyn describes his new exploration mission.


  • Photonomy 1: Fiat Lux by Castmodean


  • Foundry Exploration Initiative
  • Tech Topic: Building the FEI station space map


  • What door do you think the FEI should use?
  • What are your thoughts on the FEI’s space map?



We livestream on Wednesdays at 7:30PM EST/4:30PM PST on with episodes launching the following Monday.

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at or follow us on Twitter: @FoundryRoundtab

StarbaseUGC’s new six episode series, PHOTONOMY is now playable on Holodeck in Star Trek Online. We have posted a website dedicated to the series, with media corresponding to each episode. It is our hope that it will enhance immersion into the story and characters. Head over to to find news reports and communications with Starfleet Command. It is, and always has been, our goal to further the development of story content in Star Trek Online’s Foundry. We’re also in the chat at almost any hour to provide assistance to authors of any skill level.

We hope you enjoy the series, and take advantage of the original content on the website. Thanks for playing.


Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guest, Wininoid.

This is our last episode before the holidays. We’ll be officially returning January 6th. However, we may do an impromptu livestream or two as schedules allow. Keep an eye on our twitter feed, @foundryroundtab, for any updates.

Watch on YouTube:


Subscribe on iTunes


  • Zeroniousrex expressed willingness to add Cryptic NPCs that aren’t available as stock NPCs
  • Player Herald ships have been added to the Foundry costume editor


  • Drogyn, Mark and Dragoon have been otherwise distracted by the Winter Wonderland.
  • Wininoid talks about his new exploration mission he’s working on.


  • Drogyn reviews some of the new additions to the Foundry in 2015
  • Is it better to use a high-traffic, but cluttered Foundry door or a more remote but exclusive Foundry door?
  • We lay out an idea for the next Foundry anthology: The Alliance Exploration Initiative.


  • What do you think of the idea for the Alliance Exploration Initiative? What would like to see?

We livestream on Wednesdays at 7:30PM EST/4:30PM PST on with episodes launching the following Monday.

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at or follow us on Twitter: @FoundryRoundtab

As of this morning’s early maintenance (For the American Thanksgiving holiday that will occupy the normal maintenance period) editing of Foundry missions has been turned back on. As of this writing reviews have not been checked to see if they are turned back on as well.


It’s our Author Profile show for August. This time, we highlight the work of Drogyn1701. We discuss his mission Under Grey Skies, as well as StarbaseUGC’s six mission series. Our Trek Take 5 discussion focuses on TNG’s The Inner Light. We also announced the winner of our $10,000,000 prize giveaway, and Robert Downey Jr. pays us a surprise visit in the studio(not really). So tune in for all the excitement. You won’t be disappointed. Well, you won’t be very disappointed. I suppose it all depends on what you’re expecting. I’m not a mind reader. Listen anyway. It’s a good episode.

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Fed sided solo mission.

Lvl 51+

Space combat only with some dialogs to spice it up.

The Vaadwaur hacked a Transwarp hub to invade Vulcan sector. Your ship must rise up to the call: Your ship has been assigned to 24th Starfleet Counterstrike Squadron. Your immediate goal is to seal shut or destroy the hub in Bhea system, along with any Vaadwaur forces you encounter.
You will be assisted by Reman Fourth Phalanx.

Entry point is Bhea system in Beta Quadrant.