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NCC-89471 mission registry and discussion
01-22-2014, 06:11 AM (This post was last modified: 06-08-2015 01:58 PM by NCC-89471.)
Post: #1
NCC-89471 mission registry and discussion
Mission statuses current as of 7 June 2015

Starfleet missions
  • "Ghosts of War, Part I" (aka "Murdered World"): Remastered
  • "Ghosts of War, Part II" (aka "Extraordinary Rendition"): Remastered
  • "Ghosts of War, Part III" (aka "Chasing Ghosts"): Remastered
  • "Ghosts of War, Part IV" (aka "The Portal"): Remastered
  • "Ghosts of War, Part V" (aka "Operation Wolverine"): Remastered
  • "Ghosts of War, Part VI" (aka "Time's Hammer"): Remastered
  • "[Ico] Ghost's Gambit" (part of the Tales from the Frontlines anthology): Published
  • "The Hundredth": In development

Klingon Defense Force missions
  • "Twilight of the Gods, Act I": In development
  • "Twilight of the Gods, Act II": In development
  • "Twilight of the Gods, Act III": In development
  • "The 100th" (KDF port of "The Hundredth"): In development

Romulan Republic missions
For Federation allies:
  • "[Rom] Valley of the Shadow I" (aka "Into the Valley"): Published
  • "[Rom] Valley of the Shadow II" (aka "The Shadow of Death"): Published
  • "[Rom] Valley of the Shadow III" (aka "Fear No Evil"): Published

For Klingon allies:
  • "[Rom] Into The Valley" (KDF port of "Valley of the Shadow I"): Republished; visible only to reviewers
  • "[Rom] The Shadow of Death" (KDF port of "Valley of the Shadow II"): Withdrawn; re-porting pending Fed version remastering w/ New Romulus maps
  • "[Rom] Fear No Evil" (KDF port of "Valley of the Shadow III"): Pending Fed version remastering w/ New Romulus maps

Mission concepts (working titles)
  • "Vectors" (Fed standalone): The virus from VGR "Resolutions" has somehow made its way to another Delta Quadrant world thousands of light-years away, causing a deadly epidemic - and a pretext for all manner of misdeeds by the planet's ruling class.
  • "You Only Die Twice" (Fed standalone): On a group of fresh corpses, the Kobali reanimation process has gone horribly wrong, turning the dead into mindless, bloodthirsty zombies.
  • "Unsanctioned" (KDF standalone): A mission based on the "Unsanctioned Combat Arena" DOff assignment. You must investigate after your DOff fails to report in, which naturally leads to you having to compete in the arena yourself.





In the STO forums, my handle is paxfederatica.
On Twitter, @NCC89471 (no hyphen).
In game, on the StarbaseUGC blog, and now in the StarbaseUGC forums, NCC-89471.
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03-23-2014, 01:50 PM (This post was last modified: 02-16-2015 05:11 PM by NCC-89471.)
Post: #2
Ghosts of War: The story behind the story
[Image: GoWtitleonly.png]

The story behind the story

Warning: Mission spoilers ahead.

My first STO Foundry mission series went through a lot of twists, turns, course corrections and major revisions over the course of its development and even afterward. It will undoubtedly have more to go through in the future as inspiration strikes - or as the mission settings get extreme makeovers from Cryptic. Here I will take you through some of those turns, to give an idea of how it arrived in the state it's in now.

Whereas Ghosts of War is about the search for a stolen thalaron weapon, my original concept for the series revolved around a different type of weapon of mass destruction - a red-matter detonator, as seen in JJ-verse Star Trek. The first version of my story had a Gorn raiding party stealing the detonator from a Federation outpost, with the player ordered to track them down. The detonator had no red matter in it when it was stolen, rendering it useless for the time being, but also suggesting a wider conspiracy involving someone with access to red matter. That's as far as I got with that version of the story, in part because I soon realized I could not adequately re-create black hole implosions in a Foundry mission with the available tools and assets. So, I started over with a different type of weapon whose use, or at least the aftermath of which, I could re-create: a thalaron weapon.

Given the origins of thalaron weaponry, I shifted the first stages of the story arc from the Gorn to the Romulans, with the premise that the Tal Shiar had developed this weapon as a Death Star-esque deterrent against rebellion by the Romulan Star Empire's subject worlds. (This, mind you, was long before the Romulan Republic came along in the Legacy of Romulus expansion; given how well this fit together with my premise, it became the genesis for my Valley of the Shadow prequel trilogy.) Some rogue figure in the Star Empire then manages to steal the weapon and use it on a Class M world - one that's not inhabited, but with such an abundance of life that its complete destruction is an atrocity in itself. (To up the ante some more, I added a Federation exobiology team studying the planet as sentient victims.) It turns out that the Romulan renegade is just a bit player in a wider conspiracy that spans the Federation's entire sphere of influence and beyond - but just who is behind it, and what are their intentions?

Actually, this iteration of the story arc even went beyond Alpha and Beta Quadrants - the big reveal of the main conspirators would have occurred on a mission involving the Dominion in Gamma Quadrant, in the fourth of what was planned to be eight missions - the entire initial allotment of mission slots for Foundry authors. The original Part III would have followed the conspiracy into the Klingon Empire, while Part V would have dealt with the True Way connection. However, it soon occurred to me that the Part III and IV storylines were just variations on what I had written for Part II. Since I didn't want to spend three whole missions chasing the same bad guys, and was eager to get on developing with the rest of the series, I decided to drop the Dominion storyline altogether and condense the Klingon and True Way storylines (as well as loose ends from the Romulan storyline of Parts I-II) into a single mission - what is now Part III - thus reducing the series from eight to six installments.

Parts IV-VI of the completed series are essentially unchanged from Parts VI-VIII of the earlier version. The only significant difference is that in the earlier version, the thalaron weapon turned out to be a red herring; the real threat was to come from a metagenic weapon (a real one this time) developed by the True Way. This was one reason why I chose Celtris III as the setting for what are now Parts IV and VI, to make the touchstoning with TNG's "Chain of Command" 2-parter a bit more obvious. However, at the same time I decided to condense the series, I also sought to tighten up the remaining storyline, so I lost the metagenic weapon and just used the thalaron weapon as the threat, which not only makes the overarching storyline easier for players to stick with, but also ties the plot of the second half of the series back to the plot of the first half. The series title is a classic double entendre - it refers to both the series' primary antagonists and to its echoes of the Dominion War, particularly in the later missions.

In the STO forums, my handle is paxfederatica.
On Twitter, @NCC89471 (no hyphen).
In game, on the StarbaseUGC blog, and now in the StarbaseUGC forums, NCC-89471.
Quote this message in a reply

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