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From Star trek Online

As a heads up, we’ve been told there’s going to be a republish with the launch of AoD on Oct. 9. If that comes with some downtime, we’ll extend the deadline four days past whenever editing comes back online.

Its that time again folks where there MAY be significant downtime(as far as the server goes, probably 6 hours if true to form) and with it the high probability of instability, daily patches and of course, downtime for the foundry and a wait time before a republish begins.

DON’T PANIC. It has happened before and will happen again.

So this weekend I suggest wrapping up any loose ends you have, make copies of any texts you might want to work on offline while the editor is down, and maybe try out the new things.

#AllGloryToTheFounders!

Voting has now begun on Foundry Roundtable and Cryptic’s Victory is Life Foundry contest!

from: The Star Trek Online Forums

 Challenge Topic:

For this Foundry challenge, make a mission for Jem’Hadar or Cardassian player characters. The plot may be anything you wish, as long as it is geared toward either or both of these playable races.

When you have played through the missions and selected your favorite, send a forum PM, Twitter DM or in-game e-mail to @drogyn1701. This will serve as your official vote. Limit 1 vote per person. Challenge authors may vote, but not for their own mission.

The voting deadline is 4 p.m. US Pacific Time, Wednesday, Oct 12.

If there is any Foundry downtime during the voting period, it will be extended accordingly. Authors are asked not to work on their missions during the voting period, unless you find an issue preventing people from completing the mission.

In the event of a tie, @duncanidaho11’s cat has been chosen as the impartial tie-breaking judge.

You may leave a review on each mission you play if you wish, but it is not required.

Mission List

FED:
“Mysteries and Familiar Faces” by @zectosh
“Flowers of War, Thorns of Peace” by @XR-377
“A Simple Tailor’s Shop” by @beargoggles
“[CRD] Old Soldiers” by @hippiejohn
“Ooooo, Jem” by @Smokebailey
“[CRD] A Dagger in the Dark” by @stcaptainquirky
“Generation Armageddon” by @EnglishWerewolf
“Echoes of the Iconians” by @trollerpilotxiv#9883
“The Grand Library” by @colonel68
“Unseen Enemies” by @bberge
“Replay Morning” by @TedHembach
“Chem Bajora” by @ajwoodley
“Investigate the Fire caves” by @Lone-star
“[JH] Guidance” by @hauriant
“Rubicon” by @castmodean

KDF
“Undercover job – Station 114” by @baelrogh

FED and KDF
“Reality blues” by @Captain.Hunter
“[CRD] The Dukat sisters” by @Nog-Rom

If you don’t see a mission check in the review tab. To see the review tab, click the “Become Reviewer” button at the bottom of the Foundry menu.

Go out and play some missions. And its ok if you don’t have a character thats intended for the playthrough. Jut keep in mind the missions are geared to be from that perspective so don’t worry too much if your Vulcan Science captain suddenly develops a taste for Yamok Sauce

As experienced Foundry mission authors have noticed when placing objects to be interacted with (either as mission objectives or to trigger other events), they don’t necessarily behave in an optimal way on space maps, at least not by default. Specifically:

  1. Interactable objects appear in-game framed by a white reticule, which is labeled at the top by whatever text was entered in the object’s Name field in the editor. If you leave the object’s default name in, that’s how the name will appear to other players. If you have named the object according to your own private, cryptic naming convention for map objects, that’s how the name will appear to other players.
  2. One specific type of object that’s commonly used for interactions is the “Invisible Object”, a cubic volume which comes in several sizes. However its placement is not entirely intuitive: As far as the editor is concerned, the “center” of the object is actually the center point of the cube’s bottom face. If, for example, you place an invisible object at the dead-center coordinates of a custom space map (X=0, Y=0, Z=0), the center of the object will be at X=0 and Z=0, but its Y-coordinate will be at some point above zero; how far above depends on how big the invisible object is. (Fortunately there is a handy conversion method for this, which I will explain below.)

For optimal results when placing interactable objects (invisible and otherwise) on space maps, remember to do the following:

  1. Once you have designated an object for use as either an Interact mission objective or a triggering object, give it the name you want players to see, even if it doesn’t fit whatever naming convention you use. (Unfortunately this may make the object harder to find in the map’s object list, if your naming convention is designed to organize objects.)
  2. To properly center an invisible object, place its Y-coordinate at -1/100 of the object’s size, relative to the desired center. Revisiting the example above, to place a 1000-ft invisible object at the dead center of the map, its coordinates should be X=0, Y=-10 (i.e. -1/100 * 1000), Z=0. For a 500-ft object, use Y=-5.
PDF Version Available

Ship Scaling for Space NPC Groups

Compiled by: Nagorak –  Formatted by: Pax Federatica
Playtested by: Kzira, Tekatchi, Marhawkman and Tucana Other acknowledgments: XR-377, Frostzephyr, NCC-89471

NPC actors always remain the same type of ship, but which ships spawn varies depending on the number of players (and it’s not as simple as spawning in order of the actor list).

There is also some variation in hull strength (and maybe damage output) of the ships to further balance the groups. So, for example, one battleship may have more hull than another in that group or a different group. That difference in strength explains why there are some identical spawns with different actors. (For example, with the battleship group, you get a battleship and dreadnought both with 4 and 5 players, but the 5 player spawns are stronger.)

Fighters will spawn the full number whenever they appear. However, a random number (from none to all) will suddenly disappear shortly after if they do not engage in combat. The only way to guarantee the number in a fighter group is to spawn them within 8kms of the suspected player. However, the disappearing has its uses. Such as making phantom ships, photonic glitches, or hallucinations.

I believe the information is accurate; if there is a mistake, then it will only be in the exact mix of ships at each player amount. The exact type of ship each actor is (which is the most important info) should be correct.

Example of how to interpret the tables: For a battleship mob, ships 2 and 4 in the table will spawn for four players. These numbers correspond to the actor numbers shown under the group in the asset list while the group is present on the map; that is, ship #2 is the second- lowest numbered actor in the group and ship #4 is the fourth-lowest.

Battleship Number of Players
Ship # Ship Type 1 2 3 4 5
1 Battleship
2 Battleship
3 Battleship
4 Battleship
5 Dreadnought
6 Dreadnought

 

Cruiser 01 Number of Players
Ship # Ship Type 1 2 3 4 5
1 Cruiser
2 Cruiser
3 Cruiser
4 Battleship
5 Battleship
6 Frigate
7 Cruiser
8 Cruiser

 

Cruiser 02 Number of Players
Ship # Ship Type 1 2 3 4 5
1 Cruiser
2 Frigate
3 Frigate
4 Cruiser
5 Cruiser
6 Battleship
7 Battleship

 

Fighter 01 Number of Players
Ship # Ship Type 1 2 3 4 5
1 Fighter
2 Fighter
3 Fighter
4 Frigate
5 Frigate
6 Frigate
7 Frigate
8 Cruiser
9 Battleship
10 Battleship
Fighter 02 Number of Players
Ship # Ship Type 1 2 3 4 5
1 Fighter
2 Fighter
3 Fighter
4 Fighter
5 Fighter
6 Fighter
7 Fighter
8 Fighter
9 Frigate
10 Cruiser
11 Battleship
12 Battleship
13 Battleship
Frigate Number of Players
Ship # Ship Type 1 2 3 4 5
1 Frigate
2 Frigate
3 Frigate
4 Frigate
5 Frigate
6 Battleship
7 Battleship
8 Battleship

 

Weak Number of Players
Ship # Ship Type 1 2 3 4 5
1 Frigate
2 Frigate
3 Frigate
4 Frigate
5 Battleship
6 Battleship

 

As if on cue…  The Foundry Endeavour is back! 

The Current In-game Endeavor is to play a Foundry Mission.

This should run through the weekend, so make sure to run through a mission to get some extra XP, and some special stuff out of the Bonus Box.

It can be completed once per account

Possible Endeavor Prize Pack Rewards

 

Details are in the link and rules are on the forums but a T6 infinity ship is up for grabs for one of you creative types out there. Go forth and make awesome!

https://www.arcgames.com/en/games/star-trek-online/news/detail/10983603

Since 2011, when Star Trek Online was still young, and Foundry was introduced on the Tribble server, the game has evolved and grown in some significant and exciting ways. This latest expansion was a resounding success, especially with players for whom Deep Space Nine has always been a particular favorite. The meandering Iconian War storyline is a distant memory, and it seems that story development has hit its stride. With the announcement that we will have a new Discovery addition in the Fall, players have a solid indicator that STO will live on well into the future. That being said, things are not so rosy for a broken and sadly neglected Foundry.

In March of 2011, Foundry finally went live on Holodeck, STO’s main game server. The player base was intended to be used as guinea pigs to gauge reaction to, and use of, this User Generated Content(UGC) creator before they released a bigger and debatably better UGC Editor in the highly anticipated Neverwinter. Things did not work out as expected.
While players in STO went right to work building story content, Cryptic went to work promoting and focusing both developer and player attention to Foundry. Ideas were coming fast and furious. There were conference calls between the Executive Producer and our humble organization, as we were the first official Foundry-centric community. There was so much excitement for what was possible and what Foundry could become. Nearly all of the first original authors were members of StarbaseUGC.

As the months went by Foundry exploded, as more and more players became authors. Podcasts sprung up. There were shows broadcast and articles published to review the newest missions. STO was onboard choosing monthly Spotlight missions that the chosen authors considered a point of pride, and a badge of honor. Authors made trailers for missions in an attempt to get plays. It was healthy competition at its best. Members of StarbaseUGC got together and published the first truly collaborative series of missions with the release of Purity, which was immediately spotlit by Cryptic. StarbaseUGC had a booth in the vendor’s room at Star Trek Las Vegas in 2012. With all of this attention and participation came great UGC content. Authors learned to do amazing things with the Foundry editor, and in many cases, coaxing it to perform above and beyond its limitations. It was a great time to be both player and author. This was Foundry’s Golden Age. continue reading…

Hello All.

With the Risian Event going on I thought I’d remind some authors that it might be worthwhile to try and obtain a floater on your Foundry Character for Testing.

This is only doable if you have gotten your Foundry Editor Character to at least Level 11.

Then Choose the Risa System as a start location for a mission and then hit the “Play from beginning” Button from the Story Tree Editor. This should toss you out in sector space near Risa, and you can then head to the summer event map from there.

Be Advised you will be in a special instance and completely alone, so it should make it a little bit easier to get the Favors required.

So the foundry, at least mission play I have not been able to get off work in order to check more, is available. There are at least issues with objects not having their textures and being invisible so as with any update. Check missions and see what’s what. And remember if you can leave reviews….don’t for right now.

Update: I am informed the editor is available.

Its that time again folks where we get a significant downtime(as far as the server goes, probably 6 hours if true to form) and with it the high probability of instability, daily patches and of course, downtime for the foundry and a wait time before a republish begins.

If this is the case, and I cannot say with 100% certainty it will as I have not gotten confirmation back from my multiple requests, it is probably going to happen and DON’T PANIC. It has happened before and will happen again.

So tonight I suggest wrappi g up any loose ends you have, make copies of any texts you might want to work on offline while the editor is down, and maybe try out the new things.

#VictoryMayBeLifeBut

#AllGloryToTheFounders!

The Current In-game Endeavor is to play a Foundry Mission.

This should run through the weekend, so make sure to run through a mission to get some extra XP, and some special stuff out of the Bonus Box.

It can be completed once per account

Possible Endeavor Prize Pack Rewards

 

The title says it all but the editor for The Foundry on Holodeck has been really able. Go forth and create!

It’ll probably take the better part of the weekend, but republishing was apparently enabled today.

Check out @Tumerboy’s Tweet: https://twitter.com/Tumerboy/status/983462142090166274?s=09

Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman, DuncanIdaho and Greendragoon.

In episode 187 we cover the first release of details for the upcoming expansion Victory is Life.

With the triumphant return of Starbase UGC, it’s time to start posting once again!

The Foundry Roundtable, a pod- and video-cast dedicated to the Foundry for Star Trek Online, will be posting each episode as it is released. We broadcast live at www.twitch.tv/thefoundryroundtable at 4:30 p.m. (U.S. Pacific Time) on Saturdays. Everyone is welcome to join in our live chatroom. Episodes go up on our Youtube Channel the following week.

In our latest show, “Episode 186: Foundry Meta” we talk about new ships recently added to the Foundry, as well as the latest spotlight, the Foundry Challenge winner, the new 3-D ship printing and much more.

 

Also check out our tutorial series Foundational Foundry and The Discovery Roundtable, an episode by episode discussion show for Star Trek Discovery from the perspective of Foundry authors and Star Trek Online players.

Don’t forget to subscribe to our Youtube channel!

From Star Trek Online:

The Foundry is a special program within Star Trek Online that allows users to make their own episodes, playable by other Captains within STO. To access it, open your Mission Journal, and select “Foundry,” at the top. Every month, we like to spotlight a particularly interesting or unique mission for all of you to experience. This time, we’re spotlighting “Time Will Tell,” by XR-377.

Time Will Tell (ID: ST-HG930DWIE) is a KDF mission that begins when a mysterious anomaly appears in the Kahless Expanse, and takes its captains on a journey through time, space, and a plot that has its tongue firmly planted in cheek. I don’t want to spoil too many of its twists and turns, but be sure to keep a sharp eye out as you play, especially for some of the character names.

Got a mission you think is worthy of being spotlighted in one of our monthly blogs? Submit it to us! After you’ve built it in the editor, there’s an option to submit it for Spotlighting when you export. We hope you enjoy Time Will Tell, and we’ll see you in game, Captains.

Repairs continue on all levels of the starbase, well mostly I am trying to get all the bits to play nice again in this new day, its a bit like the season finale of TNG season 1 when all the cryogenic frozen hewmons were dealing with the 24th century. Anyways, its worth noting this new age also features Foundry Spotlights. Many thanks to STO’s Community Manager Ambassador Kael for going forth and getting these spotlit. The 2 most recent entries are:

“In the Shadow of MIDAS: Part 1” by GreenDragoon and “The Hundredth” by NCC-89471

Congratulations to these guys and all the future authors who shall be spotlit.

 

So….things have happened. We are operating on partial main power and if I were to go by the book, days would seem like days. There is yet life in the old girl.