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Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guests Castmodean and CaptPFDennis.

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– FOUNDRY NEWS ——————————————————

The Foundry is fully back online
Clarifications from Tumerboy from last week
Foundry Bug: Map Preview Failure

– REVIEWS —————————————————————-

Reunion from Delta Rising

– DISCUSSION ————————————————————

What voice actors would we like to see?
Drogyn talks about recent inspiration behind-the-scenes movie features.
Tech topic: Creating a combination puzzle
We explore the character development arc.
Has Delta Rising inspired us to do any Delta Quadrant Foundry missions?
How do we prepare to make a Foundry series?

– LINKS ———————————————————————-

Example of a mission outline: https://docs.google.com/document/d/1iWZvORdr4j0tEopZ7Z5zZORy-ZuS4ugGWs5-8QvXfkM/edit

Join us live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab

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We’re back with an additional new host and a new look. Same old format. We review

Shore Leave Under Siege by JohnnySnowball.

 

 

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Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guests Jahmen1 and Odyssey47.

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– FOUNDRY NEWS ——————————————————

Foundry bug fix incoming
Priority One interviews ZeroniousRex
Tacofangs chimes in on volumes
Talaxian playable species

– REVIEWS —————————————————————-

Mindscape from Delta Rising

– DISCUSSION ————————————————————

We talk about Foundry boss fights, volumes, doors and other assets.
We talk about ship interiors.
Ways to make non-combat missions exciting.

– LINKS ———————————————————————-

Priority One Interview: http://priorityonepodcast.com/po195/
Discussion on Volumes: http://sto-forum.perfectworld.com/showthread.php?t=1276431
Join us live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab

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It looks like the switch was thrown late tonight to allow players to review (and tip) foundry missions again. We have achieved normality, I repeat we have normality, anything else is your own problem

5 points to Stabbendor for the one who gets that :)

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Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guest Rellimtime82.

Watch on YouTube

Listen on Soundcloud

Direct Download

Subscribe on iTunes

– FOUNDRY NEWS ——————————————————

Delta Rising has launched!
The Foundry slowly returns…somewhat.
More new NPC contacts

– REVIEWS —————————————————————-

In the Shadow of MIDAS, Part 2 by @greendragoon
The Woes of Prisoner Escort Duty by @jamie2fingers83
Time’s Arena by @torontonesis

– DISCUSSION ————————————————————

We cover our thoughts on Delta Rising
Is it ever appropriate to use a Deus Ex Machina?
How can you make use of a Narrator?
Mark gets a strange in-game mail…Inactive missions?

– LINKS ———————————————————————-

A Brief History of Time According to Sapience: http://www.lotro.com/en/content/brief-history-time-according-sapience
Join us live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab

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Cryptic within the last few moments reenabled the editor for your pleasure.

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  • The Scientist Jacket is now available for females in the Costume editor.
  • Added NPC contacts wearing multiple variants of EV suits.
  • There are now additional holographic NPC Contacts.
  • Resolved an issue with duplicate display names for Ocampa and Octanti NPC Contacts.
  • The Noncombat NPC Groups now properly display as Allegiance Neutral.

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The republish of foundry spotlights is complete, we can now begin testing to see if there are any greater issues! Plus you can do the IOR ;)

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Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guest Woody Valley.

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Listen on Soundcloud

Direct Download

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– FOUNDRY NEWS ——————————————————

Foundry Assets Update: KDF-Aligned Fed Mobs, Fed-aligned KDF Mobs and Borg Cooporative NPC groups

Foundry Downtime is coming!

The Frost Report: Return of the missing outline bug

– DISCUSSION ————————————————————

Tech Topic: Creating a map within a map

What can you do during the Foundry downtime?
What is our flavor of Star Trek and where to we draw inspiration from?
What kinds of things should you avoid when making a mission?
Is it time to clean the clutter out of the Foundry mission list?
Possums, Australian or North American? :P

– COMMUNITY QUESTION ——————————————–

Do you think it would be a good move to unpublish all missions to clean out dead missions?

Join us live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab

 

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Last week highlights the following new missions for Star Trek Online:

 

Starfleet Missions

 

“All of Jack’s Toys”

by @gammadelta1

Level 41+

A ship has been lost and needs to be found. But is it truly the ship you must find or the story behind its disappearance. Don’t let your mind deceive you as you pursue the truth.

 

 

“In the Shadow of MIDAS, Part 2″

by @greendragoon

Level 35+

MIDAS, an experimental array once used to communicate with the U.S.S. Voyager while it was stranded in the Delta Quadrant. These days it’s sending more than messages.

Your ship has been sent to ascertain the fate of two starships, however they have fallen prey to the same dark forced that overwhelmed the Persephone and Agamemnon. The crew now finds themselves in a fight for their very minds. Will your captain be able to prevent the ship from falling? What are the true plans of these mysterious Eidolon?

 

 

Klingon Missions

 

None this time.

 

To submit your new mission for featuring in this weekly post, submit your mission here.

 

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NEW MISSION still in review sectionDelta Volanis: Starchaser by johnnysnowball

 

Delta Volanis: Starchaser

By johnnysnowball

A Delta Volanis Exploration Mission

Boldly go to the Delta Volanis Cluster to seek out new life & new civilizations.
*Non-combat roleplay.
*Single Fed player/ANY LEVEL
*20-30 mins
* Have environment suits ready for you and your away team. (EVA suits are not required to play the mission)

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This is an expansion of a review I recently wrote regarding a recent mission I played. I did enjoy the mission but there were time paradoxes that, in my opinion, would be generated and other events that needed to be addressed. The goal of this post is to provide a few things for any author who wishes to create a time traveling mission to think about. To that end I have some suggestions on how to avoid those paradoxes and other issues associated with these types of missions.

One of the first issues most authors do not deal with is the changing of the timeline. Now if it is the player traveling back in time then you would affect the timeline but can also ensure it is preserved. When an adversary travels back in and alters history no one in the current timeline would know the difference. The exception to this would be time travelers, temporal agents and certain species. Without the aid of those types of beings the only other way to avoid this issue is to have the player shielded from the changes in the timeline. This can best be demonstrated in the TOS episode “City on the edge of forever” or the TNG movie “First contact”. In both those examples the characters who maintained knowledge of their timeline and therefore the ability to repair it were shielded from the changes. In the case of the “City on the edge of forever” they were shielded by the emanations from the device on the planet when Doctor McCoy went through. In “First contact” they were caught in the temporal flux of the Borg time portal they created. Deep Space Nine also did an episode where the crew traveled back in time to stop a plot to change the outcome of the mission in the “Trouble with Tribbles” episode. In the DS9 episode they got away with it because of the cloaked ship and no overt contact with the TOS characters. Yes, Captain Sisko interacted with Kirk but only in a passing manner that had no actual affect on the timeline. Therefore it would not be an overt interaction and affect the timeline.

How do avoid these issues? Your mission could start with either a player being intercepted by a time traveler, a species who can detect these changes, temporal agent or a device similar to the Guardian in the TOS “City on the edge of forever” episode. This individual or device shields the player from, either deliberate or accidental, changes to the timeline. From here the player can be briefed or decide as part of the story on how to address the changes made in the timeline from this point. The time paradoxes mentioned at the beginning of this post would be mitigated by this process in the story. How you address the mitigation is your choice but remember the player should not directly interact with people in the original timeline without addressing the concerns of altering the past. The way around this would to write the story so the player was actually part of the historical events that occurred.

That should cover most aspects of time travel missions you create within the Foundry. If you have any questions please let me know and we can discuss them.

Thanks for authoring,
Brian
(AKA: Evil70th)

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Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guests PaxFederatica and Hippiejohn.

In this episode we play through Pax’s mission Valley of the Shadow III

Watch on YouTube

– FOUNDRY NEWS ——————————————————

ZeroniousRex’s Foundry additions hit the Tribble test server

Join us live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab

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Last week highlights the following new missions for Star Trek Online:

 

Starfleet Missions

 

“Attumar: First Contact”

by @lordarathron

Any Level

 

 

“Time’s Razor, Pt I”

by @captainazzarano

Level 31+

Struggling against the burden of creating a whole new civilization in the Delta Volanis Cluster, the colonists of Polaris have sent a request for basic provisions and supplies to Starfleet Command. But, when the ship encounters a subspace distortion that throws them back through time and space, they must find a way to try to repair the damage that they’ve done. Boldly go into the unknown in this episode of Star Trek: Odyssey…

 

 

Klingon Missions

 

None this time.

 

To submit your new mission for featuring in this weekly post, submit your mission here.

 

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Foundry:

  • Added ground and space NPC groups for the Borg Cooperative.
  • Added Federation-Allied Klingon NPC groups for both ground and space.
  • Added KDF-Allied Federation NPC groups for both ground and space.
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Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guest Sirboulevard.

Watch on YouTube

Listen on Soundcloud

Direct Download

Subscribe on iTunes

– FOUNDRY NEWS ——————————————————

Foundry Assets Update: ESD benches, Green Screens, Glass, New Romulus and EV and Floater Volumes

ZeroniousRex tweets that she’s adding more costumes
– DISCUSSION ————————————————————

We look at ways to use the new assets

Some of the assets we’ve seen in Delta Rising

What stock interior maps have you redressed?

– COMMUNITY QUESTION ——————————————–

What stock maps have you redressed?

Join us live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab

 

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Foundry:

  • Adding Scientist jacket to the Foundry, for males and females.
  • Adding Salt Vampire male hairstyle to the Foundry.
  • Updating species on a couple Tholian Space NPC encounters to be Alien, which exists, instead of Tholian, which doesn’t.
  • Female Changelings are now actually female.
  • The Xindi uniform pieces are now in the Costume Editor.
  • Added “Noncombat” KDF and Fed space NPC groups that will not engage in combat with any groups.
  • Added “Rogue” KDF and Fed space NPC groups that will attack any groups regardless of allegiance.
  • All of the Delta Quadrant species are available as NPC Contacts.
  • All of the Delta Quadrant ships as available as NPC Contacts.
  • Added many of the beachgoers from Risa as NPC Contacts
  • Added new ground NPC Groups: Kobali, Bluegill, Vaadwaur.
  • Added new space NPC Groups: Kazon, Benthan, Vaadwaur.
  • Added some Ocampa and Hierarchy costumes for NPC Contacts.
  • Intel Uniforms have been added to the costumes list.
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Last week highlights the following new missions for Star Trek Online:

 

Starfleet Missions

 

“Do No Harm”

by @evil70th

Level 16+

On a routine mission cataloging planetary systems your ship is sent to investigate the apparent spread of a virus. This virus causes infected colonists to attack non-infected colonists in brutal attacks, further spreading the outbreak. You and your crew must rescue the colonists before it is too late.

 

 

“[Rom] Valley of the Shadow III”

by @NCC-89471

Level 31+

Citizens of the Republic, the time has come to stand and fight! For your lives, for your freedom… for the legacy of Romulus.

 

 

Klingon Missions

 

None this time.

 

To submit your new mission for featuring in this weekly post, submit your mission here.

 

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Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon.

In this episode we head into the Foundry to demonstrate how to build a custom interior, known as a ‘Sky Castle.’

Watch on Youtube

No audio this week as this is a video only episode.

Exclusive! Drogyn has put together a video showing all the new assets that have been added to the Foundry on Tribble, check it out here: https://www.youtube.com/watch?v=vN4qyR1RCIY&feature=youtu.be&a

– FOUNDRY NEWS ——————————————————

The ‘Invisible Map Asset’ bug has been fixed!

– DISCUSSION ————————————————————

Tech Topic: Building a Sky Castle

Join us live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

If you have a topic you’d like to see us cover, have a mission you want promoted, or would like to be a guest-host, e-mail us at FoundryRoundtable@live.com or follow us on Twitter: @FoundryRoundtab

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oundry:

  • The Foundry is now back on for Tribble.
  • Addition of a number of new Foundry Objects:
    • New Romulus Trees, Plants, Rocks, Waterfalls, Ruins, Props and various other details from New Romulus.
    • Glass Walls/Floors:
      • Federation ESD, Romulan Embassy,and Klingon Starbase.
    • Specialty Volumes:
      • Low Gravity, Floater, EV Suit Required
    • Invisible Floors to match up with the Invisible Walls that are already available.
    • Benches from Earth Spacedock, both Sittable and Non-Sittable versions, and their respective cushions
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STAR TREK and related marks are trademarks of CBS Studios Inc. Star Trek® Online game content and materials are trademarks and copyrights of Cryptic Studios, Inc. or its licensors